Mission Impossible: New Dawn
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|9.3/10 - 3 votes
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|Action Adventure Games, Action Games, Impossible Mission Games, Max Payne Series
We're Not Allowed to run this mod on our discs due to the liberal use of the M:I-2 soundtrack, but it remains a superbly designed, Ethan Hunt-centred affair that fans of Max Payne, and his slo-mo shenanigans, should certainly chance a download on.
The environments you fight in bear a faint resemblance to John Woo's take on the comings and goings of the IMF, and the lead bears a faint resemblance to Tom Cruise. But what makes Mission: Impossible - New Dawn stand out from the crowd are some wonderfully designed sequences and set pieces that belie the mod's fan-made origins.
Yes, certain identical rooms and textures are on heavy rotation. Yes, the script is nothing short of diabolical, while the voice acting is monotonous and completely mismatched. But if you're still booting up Payne and sunning yourself in his stupid ragdolls and spinny-camera tricks, then you'll find that New Dawn replicates them with aplomb, while still having a few scripted (yet brilliant) surprises up its sleeve. The helicopter that ignites the street around you halfway through the game is perhaps the stand-out example.
Unfortunately, away from these moments of greatness there's a lot of filler - not least in the first hotel level or the IMF building itself - while difficulty levels seem to waver between rock hard and breathlessly easy. And the 'Gunkata' move that sits in the secondary weapon menu may look impressive as you spin around spraying bullets and delivering slo-mo kicks to the face, but isn't half as effective as you'd like and not a patch on that offered by the famed Payne Kung-Fu mod. This number of quibbles is, however, evenly matched by the frequent occasions upon which New Dawn dazzles with inventiveness - becoming a masterclass of the art of a well-placed barrel. Even though M:I-2 itself was pretty vacuous.