The City of Lost Children
Based on the film with the same name, City of Lost Children for the Sony PlayStation is an adventure title bound to give gamers a surreal experience. The graphics in this one are rendered and have shading and lighting effects to add realism. With incredible cinematics and gameplay to match, this one should give players quite a ride. A wide cast of strange characters allows for interesting play. The soundtrack is done by the same composer who did the music for Twin Peaks.
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Some people may won der how to describe City of Lost Children to others (especially those who haven't seen the French film). Imagine Alone in the Dark in a huge rendered cityscape without the fighting.
The 3-D adventure title from Psygnosis puts gamers in control of Miette. a little French orphan who gets caught up in a strange story line-one that involves one-eyed men and kidnapped children.
The game features a load of different areas to explore. Like the movie, the dark, futuristic feel of the city lends itself to this type of gameplay.
The number of different buildings, rooms and alleyways to search is matched by the number of characters and creatures Miette can come in contact with or avoid.
Some characters include: The Watchman who will throw Miette into the warehouse and lock it if she's not careful. The Cyclopes, whose ears are extremely sensitive. have poor eyesight. The Siamese twin sisters who run the orphanage.
Players should beware of the cellar-to the orphans it's like a prison. The Siamese twins will threaten Miette with the cellar many times. Since Miette is crafty, threats of the cellar do not scare her-she'll always succeed in her schemes.
Players will have to travel through the main which is the city and its nooks and cran-nies-and then through other areas outside of the city. With its dark theme and intricate mazes, CoLC is no children's title.
CoLC features changing camera views much like Alone in the Dark. The main difference here is that gamers can manually change the camera angle by simply hitting a button when the option appears at the top of the screen.
All of the characters in the game, whether human or beast, have been rotoscoped with the motion-capture that has been so popular and so vital to realism these days.
All of the renders in the game are completely original-the graphics are incredible with realtime lighting for the characters and objects.
City of Lost Children is more than just a game. The movie. French-made, is about a city where children are being mysteriously kidnapped. Since the main character. Miette, is a kid. the whole kidnapping thing hits pretty close to home.
At first. Miette doesn't care much, but when she meets "One" and finds that his "little brother" has been kidnapped, slowly her attitude changes. From that point, the story line gets pretty weird.
The movie, like the game, features a huge cast of strange characters. The city in the movie, which is the same way in the game, is dark and dirty. The movie also features some great computer-generated effects (like the fleas and green smoke).
EGM suggests renting or buying the sub-titled version if the story sounds interesting. It beats the dubbed version by leaps and bounds. City of Lost Children is a great movie, even with its strangeness.
- MANUFACTURER - Psygnogis
- THEME - Adventure
- NUMBER OF PLAYERS - 1
This action/adventure game sends you on a search through 100 rooms. The animated 3D characters were rendered with models and motion-capture techniques.
Ground-breaking 3D graphics set the stage for The City of Lost Children, a graphic adventure game set in a bleak post-industrial landscape. You play an orphan who must find and release children who have been kidnapped by a mad scientist-Krank, a strange old man who kidnaps children and steals their dreams. In order to save the children, you must navigate through a dark city, filled with unique and sometimes bizarre characters.
The moody atmosphere and gritty environment serve as a perfect backdrop for The City of Lost Children, which includes over 100 views to explore with a 360 degree range of movement, and more than 20 real-time 3D characters animated from motion-capture video. The gameplay is jammed with intense puzzle-solving and intricate interaction with other characters. As you meet and talk with others the riddle of the Lost Children unravels. A stunning visual foray into a very strange world, The City of Lost Children will enthrall you.
Join Miette and a host of unusual characters in The City of Lost Children, a game based on last year's surreal film. City is a Resident Evil-style thinker that taxes your brain while sending you into a sleep-induced state.
As the young orphan Mi-ette, you take on various petty-theft assignments given to you by diabolical twin sisters, uniformly known as Pieu-vre. Ultimately, however, your goal is to free the children who have been kidnapped for the evil Krank.
Although the graphics feature movie-quality cinematics and beautifully rendered scenes, the gameplay is very slow and is based on extremely tough searching-and-gathering rather than any intense confrontations with enemies.
The sound is a kaleidoscope of soothing background music and crisp, clear voices with European accents that give the game the feel of a foreign movie.
Those who have seen the movie will probably like this adventure more than other gamers, but even they might find the challenging play too tough. If you're determined to play, take an evening to rent both the movie and the game to see which goes first, your eyesight or your sanity.
- Be sure to talk to every character you encounter for helpful tips. *Pick up chicken and cake to bribe the tramp into filling up your empty liquor bottles. *To deactivate the lighthouse, throw the iron bar you find on the dock at this fuse box.
Based on the surrealist cinematic tour de force by director Marco Carro. City of Lost Children looks just as eerie and moody as last year's film. Combining clean, crisp graphics with a Resident Evil-type engine, City may be the successor to the infamous zombie-chaser--albeit with a lot less blood. Playing as the orphan Miette, you meet an interesting cast of characters, including the circus strongman, One. and the evil Krank, who kidnap children and steal their dreams. These early pics make a strong argument for City of Lost Children shaping up into a phenomenal game.
The City of Lost Children is a graphical adventure based on the beautiful but disquieting French film by Jeunet and Caro. The story centers around Miette, a 10-year-old girl, orphaned and forced into a life of thievery to survive in a city whose children are being stolen away in the night en masse.
Miette meets up with a circus strong man named One, whose brother is missing. One suspects that the children are being taken out to sea, to a gigantic oil rig, but cannot begin to fathom why.
Here begins your quest. As Miette, you must devise a plan to find and rescue the lost children. As in most other adventure games, you will do this by finding useful objects, using them at the right times, and by interacting with various characters in the game.
The first thing that surprised me about City of Lost Children was that it wasn't a point-and-click adventure. Instead, you walked Miette around the city with selectable camera views of her as she walks, much like in Tomb Raider (not quite the same quality of graphics, though, but I'll get to that). Although the overall effect of Miette's motion was nice, there were a few glitches. Going up stairs, for instance. Whether walking or running to the stairs, Miette always gets bounced back momentarily before she continues up or down stairs -- almost like she's thinking "Oh, stairs, let's ponder this. Ok, let's go."
Along her way, Miette will find various objects, all of which have a purpose. I once had to start the game over because I had discarded one of three empty bottles I had found and could not find it again. Stupid me! I should have known that it wouldn't be there if I didn't need it. But most recent adventure games will throw in a red herring or two -- objects that you won't need. I felt that City of Lost Children could have used a little more of this element to provide more interest.
The puzzles are pretty easy, and that's coming from someone who usually runs out of patience and looks at a walkthrough. Most barriers require one specific object to get you through, and sometimes the object itself will tell you what it's for. For instance, I needed to break Miette into the cashier's hut to steal some baubles for her Siamese-twin guardian. When I found the key to the hut (it wasn't difficult), it actually said "Key to the Cashier's Hut." Lo! That makes life easy, but maybe too easy...
Also a little frustrating was Miette's limited repertoire of motions. She doesn't jump, thank you very much. She also doesn't like to bend down to pick things up except in one or two selected places where the game demands it (so the rest of the time, you get to hear "I don't think I'll bend down here" over and over). So basically, she walks, runs, and puts items in her inventory. I always find it irksome when a game like this gives you freedom of motion without letting you perform actions that would seem obvious -- jumping, crouching, climbing -- even swimming in that weird, toxic green sea would have been fun to try.
As I mentioned before, City of Lost Children plays like Tomb Raider, where you maneuver your character around and switch camera angles to better see what's going on. But that's pretty much where the comparison ends. I will say that the backgrounds are beautifully drawn and often breathtaking, making me want to explore in every direction. Unfortunately, however, you are only allowed to move along certain pre-determined paths. The characters themselves contrast a little too much with the nice backgrounds. I thought they looked a little too "stuck onto it," as if they were Colorform magnets or cartoon drawings attached to the scenery with paste. I'm pretty sure that wasn't the intended effect.
Standard fare. The effects and ambient sounds added to the feel of the adventure without being intrusive. The music, while sparse, was suitable to the eerie nature of the game.
The booklet gives a basic storyline, outlines some of the characters, and describes game controls. Probably sufficient, but not noteworthy.
Required: 486/66 Mhz computer, 8 MB RAM, local bus video card
Reviewed on: Pentium 120, 16 MB RAM, 4X CD-ROM drive, Diamond Stealth 64 video card
City of Lost Children is visually enticing, and there are some nice moments of discovery, but few surprises. While the game successfully captures the weird spirit and graphic intensity of the film, I felt that the puzzles were a little too easy and that there should have been more freedom in the character interaction and general exploitation of the environment. If you don't play many adventure games, this might be a good way to break into the genre, but if you're a seasoned veteran of games like Rama or Myst, then you'd be better advised to pass on City of Lost Children.