|a game by||DMA Design|
|Editor Rating:||5.8/10, based on 2 reviews|
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DMA Design's (Space Station Silicon Valley, Grand Theft Auto 1 & 2) Wild Metal has been met with mixed comments in the PC gaming community...despite the fact that it was originally developed for PC tastes. Basically an elaborate 3D tank battle game, you find yourself cruising around harsh terrain in a variety of tanks and armored vehicles, blowing stuff up. Rather than just pointing and shooting though, WM employs some old-school tank battle game ideas in that you have to lob your shells up into the air and make them fall on the desired target. It's fairly slowpaced--but looks like it might be fun in multiplayer. Rockstar will be bringing the game to the Dreamcast, and if everything goes according to plan, we should see it in stores before the end of February. Or now even.
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Back in the day when I bought a Jaguar, the only game available for it was Cybermorph (and that came packed in). This game reminds me a lot of Cybermorph, only with tanks--and better graphics. The object is to go around the game's environments, blasting enemies and collecting colored power cores and then escape. Graphically, this game looks great. Night missions especially look really cool. The only minor gripe is that sometimes you can see the boundaries of textured squares on supposedly natural landscape. Your radar is overlaid on top of your view, which is handy, but it might've also been nice to have a pull-up menu where you can view a map of the areas you've been and haven't been. A minor gripe is the game's lack of Jump Pack support and the lack of any type of background music (would've been nice to have something). There's not even any kind of radio signals you can listen to monitor the enemies' patterns. I can't think of anything that stands out as particularly bad with Wild Metal, but then again, I'm just not crazy about anything here either. The gameplay just does not get me that excited about playing it. Multiplayer modes are a good addition, but the action just isn't fast enough and the arenas not big enough to make it a title with very strong multiplayer merits. Average.
This is one of those games that falls short of the massive potential that it had. The idea of an old-school tank battle game brought up to date is certainly appealing-but Wild Metal disappoints somewhat in its execution. The one-player game is a touch on the slow side, and although it offers more than just combat, it can get a bit boring very quickly. The multiplayer mode was particularly disappointing though. It's missing that vital compelling "something.
Like DMA Design's Body Harvest on the N64, Wild Metal features huge environments. "Worlds" in the true sense of the word. On a broader scale, this seems pretty cool, since it gives you the impression of really being on some alien planet with all kind of things to do. But these open spaces can also be confusing at times, and boring when you simply can't find what you're looking for. Overall, WM is well-made but there just needs to be more to it.
Wild Metal looks like some people developed an engine based on an interesting idea, but then everybody on the team lost interest, and lo and behold, the game shipped. This game is not fun. There are some cool bits, like the physics of the worlds, the way your tank behaves on the terrain, measuring out the trajectory of your shots...but for the love of God, why put yourself through this sort of geometric torture. Get thee out of my Dreamcast, now!