StarTropics II: Zoda's Revenge
- Manufacturer: NINTENDO
- # of players: 1
- Difficulty: MODERATE
- Theme: RPG/ACTION
Zoda's Revenge is the sequel to the very popular game, Star Tropics. Mike is back after the adventure where he saved his uncle the scientist and some space kids. His uncle is trying to crack a special code that gives him a special word. When Mike finds and reads the word, he gets sent on an incredible adventure that teleports him back in time. After the first level, he realizes that this accident, but that he has been ice the evil Zoda once again in order to recover block - like creatures called Tetraids. This game has levels that are both RPG and action.
Download StarTropics II: Zoda's Revenge
- PC compatible
- Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP
- P-200, 32 MB RAM
Trouble follows poor Mike Jones like a dark cloud. In the original Star Tropics, his archaeologist uncle was captured, leaving the teenager to find him and bring him back. Now Mike has been thrown back in time through his uncle's history book, meeting such figures as Cleopatra and Sherlock Holmes.
Cracking the Books
Each level of Star Tropics II is a Chapter, with nine chapters to complete before you're done. Along the way, Mike has to unearth Tetrads (Tetris-like pieces) through a blend of overhead-view puzzle solving and arcade battling, as in the original Star Tropics. To give you plenty of detective work, the game manual provides a bare minimum of info, and the story unfolds as you play.
The graphics are an improvement over the game's predecessor, featuring larger characters and plenty of color. However, a fair amount of glitching still pops up when you have a bunch of characters on-screen simultaneously. It's an occasional reminder that the NES is older technology, but it doesn't interfere with the game much. The sound supplements the action with vivid effects and mood- setting tunes. (Is it my imagination, or do the chimes at the title screen sound a lot like the "ba-ding" at the Game Boy's power-up?)
You Got an Adventure, Jones
Where the game doesn't fare as well is the control department, though it's also an improvement. Star Tropics II adds diagonal movement, but it's sometimes hard to use; other times you'll want to go straight, but you'll wander off at an angle -- probably into a hazard. Also, Mike has molasses in his boots, so don't count on getting him where you want him to go quickly.
ProTip: When this guy blinks dark red, get far enough away to work between his shots.
The key to Star Tropics II is its entertainment value. Aside from a quality adventure, you get some silly humor and info from various historical periods. Most "edutainment" software can be downright painful, but Star Tropics II gives historical tidbits in small doses with the game play.
Take a Zoda Pop
From the start of your trek to Zoda's defeat, you're challenged to solve both mind- bending and thumb-busting puzzles. Nintendo has put a good mix together and shown NES owners that the system isn't finished yet. Star Tropics II is a day in the sun.
- You've got a whole hole hidden here, so throw the room below a curve.
- Make note of any visual clues you get along the way!
- Jump on this square, and you'll get some of your health restored.
- Don't waste time picking up a fifth star until you need the heart recharge.
See also StarTropics II
This single-player video game of an action adventure genre was developed by Nintendo R&D3 and released in 1994.
In this game the player has a role of a Mike Jones, who actually is the main character in the game. The mission of the player is to find the mystical tetrads that are placed in these time periods. This game is a kind of journey through time and space. The hero has to go through 8 time shifts, chapters, and meet various historical figures from the past, such as Merlin, Cleopatra, Leonardo da Vinci, Sherlock Holmes. They will help Mike to achieve his goals and find the tetrads, which are Tetris pieces. He also runs into Zoda, the alien creature, who wants to steal and destroy these tetrads. There are weapons like Leonardo Da Vinci's Katana, Tink's Axe and Cleopatra's Bronze Dagger, that stay once Mike finds it; medicine, puzzles and tasks to go through in every one of them. The locations are very different: Ancient Egypt, the Medieval, and caveman era, England of old times.