It's a couple of years since last ventured into the PC to review a game (I've been busy nursing Cambridge United into the Champions League - I wish). When I was last here, first-person perspective games were all the rage - charging round blasting aliens out of space ships, moonbases or small housing estates just outside Slough (my own contribution to the genre, which strangely never took off, though me mum said she liked it). Anyway, two years and three changes of shirt later, I'm back and guess what -everyone's still playing first-person perspective shoot 'em ups. Alt well, Wimbledon are still playing long ball pressure football and it doesn't seem to be doing them any harm.
On first loading up Alien Trilogy I thought, Uh oh, seen it all before. Of course you have, bladder head, came the reply. It used to be on the Playstation. That's the problem with this place. No respect. Mind you, they're right (about the game, not my head), it did first appear on the Playstation where some people thought it was really fab and others didn't - but hey, that's the crazy kind of multi-personal world we live in. I'm not going to litter the review with comparisons between the two versions, however, because a) they're a waste of time if you didn't see the psx version, and b) I only played it once... and it was late... and I was tired... and I had a lot on my mind... and alright I didn't get off the fifth level. Damn.
Back To Base-ics
Alien Trilogy, true to both its genre and film background, lands you on an alien-infected base with the job of clearing a path through it for the gung-ho marines who are following you up. In fact, rather than simply clearing a path, you end up blasting everything in sight. Which rather begs the question of what these oh so tough gum-chewing marines are going to do when they arrive. I mean, how come you have to do all the work and take all the risks while they sit in the ship talking about baseball and saying Yo a lot? (Or even our Acting Prod Ed's favourite exchange - Hudson: You ever been mistaken for a man, Vasquez? Vasquez: No, have you?)
One of the game's strongest elements is its visual feel. Plenty of shadow, dim lighting and the occasional burst of infra-red to make it hard to see the danger (let alone take a line on it, or try to engage it in existentialist debate) until it's on you. There is also plenty of moody music, and voices shouting encouragement or contempt. Often, a woman's voice breathes a seductive come on, come on. This is presumably meant to be encouragement. Unfortunately, whenever women say things like that to me I tend to go red, knock my drink over and shoot myself in the foot with my plasma rifle (which can be very embarrassing in The Starving Peasant on a Friday night.) (It's Ripley, you fool - Ed.)
A-Monster, A-Monster, We All Fall Down
Where the game falls down really is... well, in the game, to be honest. There's nothing exactly wrong with it, but in view of this being such a tried and tested formula there's not exactly anything new here either - in fact, much of it is quite old. You wander round levels collecting objects (though these are primarily just medical kits and extra ammo, there's little in the way of special items), you shoot monsters when they attack you and occasionally clear away oil barrels (which the poor little marines don't want to dirty their hands on by moving themselves.) There are a few different weapons including a shotgun, a flamethrower and a smart gun. Unfortunately, none of the weapons is actually that smart. With the exception of the 9mm automatic, which is about as much use as a pea shooter on the Western Front, they're all much of a muchness.
The same could be said of the monsters. Variety may be the spice of life but it doesn't season this game. There are only a handful of different types of monster, none of which appears to exactly drip with ai. Although I promised not to mention the Playstation version, one thing I do remember from it is the irritating basts which crawl along the floor before launching themselves onto your face. Well, they are still here. You can shoot downwards to get rid of them or wait until they land on your face when by a miracle of shooting prowess you're able to blast them off without damaging your nose, or even moving your gun from its static horizontal position. If you're going to try this at home, make sure you have a responsible adult to help you.
A Level Playing Field
Not only do the monsters lack intelligence, so do many of the levels. Although each level has its own task (switching on the lighting, clearing a path for those pathetic flower pressers back in the spaceship) they're not exactly demanding - or even that big. Even the later levels are quite small and in general puzzle-free (if you exclude having to blast a few false walls out of the way). Combat is generally just a matter of backing off and firing until the monster drops. The biggest challenge is how to avoid treading on any of the bodies (their poison still does you damage even after death). Apart from that, simply blundering round a level firing at all and sundry - my usual approach to these things - normally works fine. And as for the last level -well, don't hold your breath.
Niggles aside, Alien Trilogy is a more than adequate first-person shoot 'em up. It's got plenty of atmosphere, moves pretty speedily and looks good onscreen. It doesn't really add anything new to the genre, but then most people would have at least seen it on the psx and won't be expecting any surprises. The problem is, it's not much more than adequate. It's fun, but lacks any imagination or those irritating puzzles that make Quake and Duke Nukem so outstanding. It's good, but limited.
Download Alien Trilogy
As Ripley, you navigate through 18 grueling levels of first-person run-n-gun action.
The Doom-style gameplay combines the plots of the three Alien movies. You explore mazelike areas armed with an automapper, special weapons, and other tools that help you survive encounters with face huggers, chest bursters, and the rest of the aliens.
Been through Doom, and now you want something fresh? Well, Alien Trilogy happens to be the best licensed-character corridor shooter for home systems. This does for next-gen systems what Dark Forces did for PC gamers.
Ripley is sent down to help the Colonial Marines on a bug hunt. They must rid the planet of alien life forms, find infected marines and destroy them, and collect samples of the aliens. These are only some of the 36-plus missions, which are all filled with tons of power-ups, hidden items, and bloodthirsty enemies.
Although you start the game with a measly 9mm automatic pistol, you upgrade to the shotgun (no respectable Doom clone would be without one), flamethrower, pulse rifle (a Colonial Marine specialty, complete with grenade launcher), and smart gun.
Other Doom-like specialties include the ability to run, strafe your weapon, and open doors by activating panels.
The control is hassle-free. You switch weapons with one button, fire grenades and seismic charges with another. Unfortunately, there's no option to customize your controller as in the PlayStation version of Doom, but once you get the buttons down, it's no problem. Other minor control problems include targeting and missing your enemies on a raised platform.
In Your Face Hugger
The graphics, unfortunately, don't shine as much as the premise. Smooth, fast scrolling is offset by horribly pixelated close-up graphics. While the backgrounds are realistic and true to the movie, they are basically dark and gloomy throughout, with no outdoor scenes (maybe the prison yard from Alien S?) featuring colorful, hellish skies as in Doom. And although there are a variety of aliens to battle, including the dog aliens, chestbursters, and the queen, they would have looked better had they been rendered.
Speaking of rendering, the beginning cinematics, re-created scene by scene from the second movie, Aliens, are probably the coolest intro of any PlayStation game to date.
The music and sound effects pick up the pace a bit. Sounds such as the pulse rifle firing and aliens screaming in agony as they die are sampled straight from the films. The music is moody and fits in nicely, but it gives out in spots, only to swell surprisingly when least expected.
But these elements say nothing of the fun of cruising the halls, wiping out aliens, and torching and detonating the area. This game is exciting, despite some shortcomings in graphics and controls.
Doom and Doomer
Two distinct groups of people will love this game-fans of the movie, and fans of corridor shooters like PO'ed and Doom. And although Doom purists will find something to knock, this game is incredibly fun. A must-have for the discerning PlayStation owner, this is the next step for people done with Doom.
- The 9mm is your standard weapon. It's good for face huggers, but not much else. Since finding a 9mm clip gives you plenty of bullets, also use it to blast open lockers and crates. It won't detonate barrels.
- In the Hospital Bay, turn on the lights first, then survey the room. The aliens are behind glass, so switch to the shotgun, blast the glass, then confront the aliens.
- Great against human enemies, the pulse rifle is also essential against the queen. Use it to detonate barrels and blast eggs. Another nice feature is the grenade launcher, which lets you blow up enemies and find hidden rooms.
- Use the shotgun against face huggers, alien warriors, and dog aliens. It's slow against the infected humans, and the shells you find give you only four bullets.
- The flamethrower fuel runs out quickly. Use controlled bursts on the smaller enemies, and longer burns on the larger ones. It won't blast through glass or detonate barrefs.
- The smart gun is the only weapon that can shoot at the roofs of the various levels. Use it to blast aliens crawling upside-down on the ceiling.
- These are used mainly to blow up suspicious-looking walls that may be entrances to secret areas. In a squeeze, they can also be used to kill enemies, but their trajectory is weird.
- In the early levels, face huggers should always be killed with the 9mm. In later levels, if shells permit, a single shotgun blast will suffice.
- Four shotgun blasts, or a blast of the flamethrower, will do in the large alien warriors.
- Four shotgun blasts, or a blast of the flamethrower, will do in the large alien warriors. Be careful, because they are quick and will move from side to side to avoid gunfire.
- The dog aliens are fairly easy to beat. Just a shotgun blast or two will do the job.
Alien Trilogy's bringing savage Doom-style alien-splattering action to the 32-bit systems.
Based on the popular movie series. Alien Trilogy sends you out to rescue a space colony whose communications have been severed. Of course, those pesky aliens are at it again. As Ripley, you're out to wipe them out in this one-player game.
In the prerelease version we saw, not all of the 18 levels were up and running, but you'll wander through halls and air ducts for battles with face huggers, chest bursters, company soldiers, and so on. Trilogy looks like it could be another hot Doom-style shooter (PlayStation pictures shown).
Graphics & Sound
At this point, the graphics won't blow you away. But Trilogy opens with killer full-motion video sequences, and the levels so far are peppered with enough creepy aliens and true-to-the-rnovie background details to make your skin crawl. In close, however, problems with pixelization and choppiness crop up, which hopefully Acclaim will tune up for the final version.
On the sound side, realistic footfalls and explosions build moderate tension. More sounds from the movie, like the eerie click of the Marines' tracking devices, would jack up the intensity.
Much like Doom, this unfinished version of Trilogy sports a cool lineup of deadly weapons, and you can even set their range and power. Shooting and steering from the first-person perspective handle without a hitch.
The movie trilogy that put face huggers in the dictionary gives gamers another go at the aliens in the 32-bit arena. In Alien Trilogy, you play as Ripley in a first-person trek across 18 Doom-like levels packed with face huggers, chest bursters, guards, and soldiers smuggling aliens off the planet. Alien Trilogy combines action from each movie in the series and arms you with special weapons up the wazoo.
Motion-capture techniques using real stuntmen and texture-mapped, 3D graphics lend lifelike realism to the characters' movements.
Deep in the blackest reaches of space lies a secret so terrifying that the Earth Government will do anything to cover it up, even if that means risking human life. Which is kind of a bummer if you happen to be a Colonial Space Marine, because in space, no-one can hear your scream. Yup, it's Alien time again, this time thanks to the good folks at Acclaim who think we need another helping of xenomorphic fun.
Alien Trilogy is a pretty epic adventure that combines elements from all three Alien movies into a fast-paced action game. At first appearance, you might be forgiven for thinking this was a somewhat claustrophobic-looking version of Doom. Don't be deceived though, because action-packed as Alien Trilogy is, you're going to need brains as well as brawn to get through the first little level.
Unfortunately for you, the aliens in this game are smart, deadly and come in lots of different shapes and sizes. Most annoying of these are the face-huggers.These little buggers attack you by the dozen, leaping onto your face and making some very strange noises.Then the big aliens show up, some shaped like humans, some shaped like dogs. And then you have to contend with rogue cyborgs, collapsing spaceships and maze-like levels.
If all this sounds a little too taxing, you may take some refuge in the knowledge that you'll end up armed to the teeth. Finding all the weapons will take some doing, but isn't that what they pay you for? All in all Alien Trilogy represents everything that 32-bit gaming should.The graphics are beautiful, using the PlayStation hardware to the max and the spooky soundtrack will have you cowering behind the couch before long.
Figuring out the puzzles on the levels while constantly blasting the marauding aliens is a stressful experience.This game will undoubtedly be compared to Alien vs. Predator on the Jaguar, but this PlayStation game is a lot more tightly paced and a hundred times better-looking.The elements from the three movies have been tied together perfectly, and the plot zips along as you move from level to level. Each new task presents you with a bunch of surprises and if this isn't one of the most sought-after PlayStation games, then I'm a multi-millionaire from Croydon.
Never been a big fan of space creatures. I'm sure that there are generous warmhearted space critters out there, but I've yet to see any of the fluffy nice variety. Nope, the space aliens I get to see tend to be voracious, vicious, vindictive villains, with big nasty teeth, claws and slime. I think you know what kind of aliens I mean. And perhaps the most typically nasty type of alien is the kind found in the movie Alien.Yup, now you get the chance to kill a bunch of 'em.
Alien Trilogy has been a long time coming. Probe started developing this game a couple of years ago for Acclaim, before PlayStation and Saturn technology was widely avail-able.The new 3-D technology meant that Alien Trilogy in some respects went back to the drawing board.The fruits of this labor are now evident though and frankly, it's been worth the wait. Alien Trilogy is fantastic. The game follows the plot of all three movies with varying degrees of accuracy. Most of the game (at least in terms of pace and atmosphere) is like Aliens, the second movie.
This means lots of Doom-like action of course.That's a fair comparison too.You wander around the claustrophobic levels, hunting aliens, solving puzzles and generally being as violent as possible.
The puzzles aren't too tricky, and mostly involve either trial-and-error, or simple tasks like finding the correct sequence of switches to open a door.The simplicity of the game, combined with amazing sound, smooth visuals and sheer size, mean that this is one of the ever growing number of essential PlayStation releases. If you want a game that's going to last for more than a couple of weeks, and you already own Doom, then this is a pretty obvious choice, if you're scared of the dark, or have a weak bladder, then avoid at all costs.
Sometime in the near future, successful space colonization has become the norm. Nations are no longer recognized. Everything revolves around the Company -- the only form of employment, structure, military and survival. The Company is flourishing throughout the galaxy by interplanetary conquests. Life is swell.
But wait. All is not well. A host of parasitic alien seeds have been discovered and now threaten the existence of the human race. So, naturally you are dispatched to terminate the aliens, right? No way. The Company wants to keep these aliens alive for use as a deadly secret weapon. Of course, they don't bother to inform you of this little tidbit.
This is where you enter the scene. As Lt. Ripley, your main job (you think) is to stop the aliens from spreading. Your Marine strike team has been wiped out by an alien ambush. You are the only survivor, and it is your job to save humanity. As you head out on your own, you slowly get the feeling that the Company may have a hidden agenda.
Alien Trilogy is a first-person action/shooter. The object is quite simple -- kill the aliens or they will kill you. Survive and see the next level. Die and see the opening credits again. Simple.
Between blowing away green-blooded aliens, you will encounter numerous objects to help you in your struggle to survive. Starting off the game, you are equipped with your standard-issue 9mm automatic pistol. You can hold up to 150 rounds of ammo for this little baby. It is the least powerful but most plentiful. Since we all know that it would be unfair to take on an entire alien population with only a 9mm, there is a whole arsenal of weapons just waiting to be found. Let's go through them:
- The Seismic Survey Charge, very powerful. These are explosive devices that clear an entire area. The charges are handy when you're backed into a corner with a number of pesky aliens just waiting to jump on your face. Also handy for knocking down an occasional wall or two.
Shotgun. This is the earliest weapon you'll encounter. It is more powerful than the 9mm and can be used to blast barrels or other objects blocking your path. You'll find shells in boxes of 10 and you can carry up to 100. The shotgun will become your best friend. Next to the 9mm, shotgun shells are fairly plentiful, but believe me, you will never have enough.
The pulse rifle. This little honey does double duty as a rifle and a grenade launcher. A must-have for survival. The pulse rifle fires off three rounds at a time. It is very easy to deplete your ammo in a short battle.
Finally, the flame thrower. This has one main purpose -- roast alien eggs. The flame thrower holds one canister of fuel at a time, but you can carry up to 500 bursts of fire. The flamethrower is also effective on the pesky, face-hugging aliens. Anyone feel like BAR-B-Q?
Like other first-person shooters, Alien Trilogy puts you in a 3D maze atmosphere. There are plenty of stairs, corners, hidden rooms, doors and control panels to explore. Each mission starts out with a briefing to explain your intended objective -- a formality, really, since your objective is just to jump in and kick alien butt. Although there is a small plot in the objectives, basically, if you blow everything up, you will accomplish your mission. At the end of each screen is your mission assessment screen that displays the number of aliens killed, the number of secret areas found and the percentage of your mission you have completed. Achieving anything less than 100 percent in all of these areas just does not seem right.
There is a fairly good variety of enemy aliens to blast. Each has different strength levels and varying degrees of power. Also, just because you run into humans, it does not mean that they are friendly. Remember, the Company wants these things kept alive. One minor area of frustration is the strength of the big mommas. You can pump endless rounds from your 9mm into them and they just won't fall. They also inflict tremendous damage on you so this can result in a double whammy if you are down to only 9mm ammo.
The graphics are very dark, but well-done. The darkness adds to the overall atmosphere and effect of the game. It is no fun blasting aliens in a bright, shiny candyland. The game has a good balance of blood and guts without ever over-using it. The enemies are high-resolution and drawn with excellent detail.
The graphics help create an eerie aura that would be expected from an Aliens game. Any little movement would cause me to unload 30 rounds into a wall. As with most 3D first-person shooters, the screen becomes a blur if you get too close to a wall, but it's not too distracting.
The sound also adds to the game immensely. The background music draws you into the game and places every nerve on edge. This is definitely one shining area of the game.
Alien Trilogy is a fun, action-packed, first-person shooter -- definitely one of the better games from this category. If you have never played a first-person shooter, this is a good one to learn on. The controls are responsive and the game gets progressively more difficult, so you can get the feel of the game before dying. This game is also huge. You will not finish this one in a day. I think you'll have hours and hours of enjoyment. Alien Trilogy is a great game and I recommend it to any fan of shooters.
Remember the nightmares you were having? Well, they’re back and they're not just dreams. You remember them far too well to be just part of your imagination. Images of their dark, sleek shapes dash like spiders across your eyelids at night. You can hear their hiss, feel the heat of their breath, sense their minds of pure hatred. The aliens have come back after humanity, and you, the only human to have ever survived an encounter with these beasts, have been selected to join a team of soldiers sent in to neutralize this terrible threat. However, soon your team is decimated, and it’s up to you to finish the job. Can you handle it?
Alien Trilogy is a new 3D first-person shooter from Acclaim, based on the movie series of the same name. In it, you play Ripley, out to kick some Alien tail on colony LV426. You are provided with the weapons familiar to any Alien fan: pistol, shotgun, pulse rifle/grenade launcher, flame thrower, smart cannon, detonation charges, and a few other tricks. However, you are pitted against the most evil of enemies: a wide variety of aliens, such as face huggers, dog aliens, warrior aliens, and Queens. In addition, there is a wide range of other hazards: acid, steam vents, infected humans, synthetic guards, and many more.
A few years ago, gamers were so desperate for a good game that incorporated the pure terror of Aliens, that several homebrewed attempts were made to alter existing games like Doom to bag. The key question is, how much do you want to play Aliens? In addition, there are a few other factors to consider. Namely, the game has a somewhat unrefined feel to it when compared to other games. Since the game was simultaneously released on the Sony Playstation, you can only save between levels (not during), contrary to what is normally expected on the PC. In addition, some of the levels are unpolished, with certain spots where you can get stuck and never escape, or certain areas that only give you one chance of getting it right. Having to reload and start the level from the beginning is a rather unforgivable oversight.
The graphics in the Alien Trilogy, while indicative of the dark, frightening landscape that was Alien, are only a small step above those of Doom. A few features and enhancements have been added to the engine, but don’t expect a graphical tour de force here. On-screen graphics are all in low resolution, making Chest Bursters look like finger puppets at times. In addition, after a while, the dark green glow starts to rub like a wet pair of underwear on a long, long hike. On the other hand, aliens look just as spooky as they do in the movies, if somewhat blockier. In other words, compared to current offerings in the 3D action category, this game is a disappointment in terms of graphics.
The audio in Alien Trilogy, while not revolutionary, contains many of the appealing elements of the original -- more than once I jumped in my chair as a xenomorph came shrieking out of the shadows at me. There is the familiar hum of machinery, and other simple environmental sounds set the tone for the game. There are often long moments of silence punctuated by multiple screams and hisses and the hordes of darkness tearing in. The stereo sound is helpful but not compelling, and while the technical aspects of the audio are nothing amazing, it should be stated that the sounds in the game often match the same level of terror and chaos as those in the movies. In other words, you won’t be wowed by the sound, but you will be scared out of your gourd.
Windows: 486/66 Mhz with DOS or Win 95, 8 MB RAM, a local bus video card
Reviewed on: P-133, 32 MB RAM, 4X CD-ROM drive, Diamond Stealth 64 video card
Adequate. The documentation consists of one of those CD jewel case pamphlets, and while it is not extensive, how much documentation do you need for a Doom clone? If you’ve played Doom and seen an Alien movie, you will spend more time looking at the installation instructions than you will the rest of the "manual." The manual, while short, explains all the necessary commands and actions, as well as describing each of the game levels, items, and enemies. For most games, I beg for more documentation no matter how much is provided, but in this case, there just isn’t much needed.
One word of caution: This game is not horribly gory, but if you won’t let your kids watch Aliens, you might not want to let them play this game, either. It is a relatively violent game, and more than that, little kids don’t need any reinforcement to see scary monsters lurking in dark corners. In fact, if you are the squeamish type, keep in mind that, love it or hate it, one of the main attractions of this game is the fright factor.
As I said before, it really comes down to this: How much do you want to play Aliens? If you are a real fan of the movie, you will probably enjoy this game. It incorporates many of the same sounds and images that kept you screaming in the theater years ago, except this time, you’re in the driver’s seat. In addition, you get to use all the familiar toys from the original, like the smart cannon and flame thrower. However, for those gamers already drowning in 3D action cookie-cutter copies, you’ve seen everything here. True adrenaline junkies may also find some fun in the fright factor of this game, but there are no features in this game that you haven’t seen before. How much you enjoy the game depends on how much you enjoy Aliens, and not much else.
I've been waiting for this series to be done right. Probe has built this game into the Alien's universe by using authentic sound effects and the same visual motif of the second film. The game plays remarkably like Doom, but it is hard to raise and lower your sight quickly. The levels are arranged the way a real colony would be. I especially like the APC garage. The special lighting effects and glass breaking really add to the realism. Any fan will love this game.
This is one of those must-have games. Right from the beginning, I fell in love with it. The game-play is similar to Doom with the exception of mission goals that have to be carried out. The graphics follow very closely to the movies, the music sets the mood nicely and the layout of the levels will have you coming back for more The animations of the face huggers could be improved a bit and a single Strafe button would be nice, but it's still an action-packed thriller.
Alien Trilogy is a great game. The graphics and actual sound effects used from the movie are fantastic and really add to the depth and overall feel of AT. Unlike other Doom-type first-person games, AT has mission objectives for each level, which is a nice touch. You couldn't ask for more when it comes to control; it is perfect for this type of first-person game. Overall, AT is an all-around great game that shouldn't be passed up by PlayStation owners and Alien fans.
Alien Trilogy is a great attempt at a first-person shooter with a new direction. The graphics are outstanding and properly fit the expected appearance of a game like this. The only difference in AT compared to a battle- intense Doom clone is that the action has been toned down a notch to make even small enemies (like face buggers) more lethal. Aliens fans rejoice all the way to the store and be sure not to miss out on the latest and the
Back to LV-426
Acclaim has been working on the Alien Trilogy tor the PlayStation, and it looks like a real winner.
AT uses a 3-D perspective to bring the popular movie series alive. With smooth scrolling graphics you'll feel like you really are inside the colony tilled with deadly aliens. So far, despite the name. Alien Trilogy seems to concentrate more on the James Cameron film than the original and the horrible third film. This may be changed from the version that was available.
The game Is done in a similar fashion to Doom, complete with lots of killer weapons. Some of the pick-ups you'll find include the Pulse Rifle and the Smart Gun. Better yet, they sound exactly like they do in the movie.
Alien Trilogy has its fair share of puzzle elements. There are areas that you can only get to by hitting the right switches. Others require you to blow up certain types of barrels to get through.
It wouldn't be Aliens without our favorite xenomorphs lurking around every corner. Some of the levels go for suspense. where it'll take a while for you to see a full-grown alien. Others take you into the heart of an alien nest, with warriors and drones attacking from concealed positions. Facehuggers are plentiful. Often hidden in crates and boxes, they'll leap out unexpectedly. Only backing up and firing can get rid of these terrible creatures. One more thing, if you blast one too close, its acid blood will hurt you. Although they're not in the game yet, Dog aliens and Queen aliens might be added.
Aside from the alien life forms, the company lackeys of the Wayland Yutani corporation's Bio-Weapon group are on the planet hoping to collect specimens. They'll actively work to stop you from killing aliens. They have big guns and nasty attitudes.
On the brighter side, you can get a number of power-ups from them. Ammunition health and few other items can be had after downing these enemies.
The levels look like they are right out of the colony floor plans. The atmospheric processor is one of the really neat sequences. The attention to detail is great. There are miscellaneous pieces of tech lying about to give it that dingy look.
Alien Trilogy really creates the mood of the three films. The music is suspenseful and the audio is perfect, right down to the noise of the pneumatic doors. The screech of an exploding face-hugger will have you covering your mouth in fear.
The gameplay is superb, giving you the feeling of being there. The enemies react to you intelligently, often surrounding you before going in for the kill. The programmers still have some work to do on it, but when it's finished it should be one of the coolest PlayStation games around.
So far the enemies are way too tough, and this version not have all of the levels. Still, it was a blast to play. If you loved the movies, this CD will make I you drool. Watch for this ultra-hot game.
The Aliens license is one of the hottest around. Awhile back, Atari brought out Aliens vs. Predator. It too was a first-person thriller. While the Jaguar version did allow you to play as a marine, an alien and the Predator, the game just lacked the feel of the movies. Acclaim's Alien Trilogy does feel like the series, especially in the sound department. Here, the enemies react intelligently, instead of milling about mindlessly. Many players complained about the slow speed of AVP. Needless to say, Acclaim has this game running fast and smooth. Overall, the PlayStation Alien game recreates the movies better, and is a more enjoyable game.
- MANUFACTURER - Acclaim
- DIFFICULTY - Moderate
- THEME - Action
- NUMBER OF PLAYERS - 1