Conflict: Desert Storm
|a game by||Pivotal Games|
|Editor Rating:||5.5/10, based on 1 review, 2 reviews are shown|
|User Rating:||8.5/10 - 4 votes|
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You've Seen it on TV, you've read about it in the newspapers, now you can finally play this second-rate squadbased shooter budget release. The only problem is that it ain't as good as its similarly flawed sequel, both based in and around the sandy bits of Iraq.
Set in those bad ol' pre-liberation days, it's your job to prepare the way for George Bush Snr's forces; blowing up Scuds, infiltrating airbases and sneaking around right under Saddam's evil nose. Hell, while you're in 1991, you might as well have a poke around for some weapons of mass destruction as well. It might just save some time in the long run.
With a clunky control system and stealth that doesn't quite work, Conflict: Desert Storm isn't a patch on realismbound peers like Operation Flashpoint or Rogue Spear. It's a passable shooter with a few decent levels, but most of your carefully planned assaults degenerate into formless scrambles against the braindead Al of the Iraqi crack troops.
Being able to choose between playing as US or British troops is a nice option, but the game really hasn't aged well. For a bit of extra cash, you'd be mad not to splash out on Hidden & Dangerous 2 instead of this.
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Timeliness is one of the few things this squad-based shooter gets right--you just know someone wants to live out the war in Iraq from the safety of the sofa. But I wouldn't blink if U.N. weapons inspectors unearthed a cache of Conflict discs buried in the bowels of Baghdad. The U.S. Delta Force puts up such a piss-poor fight in this game, playing through it might actually boost the Republican Guard's morale. Uncle Sam's boys can't shoot straight, even with auto-aim, and the Iraqis are unstoppable bullet-sponges with extrasensory perception.
CRISPIN: Yep, that Gomer Pyle--caliber A.I.--both in your squad of four controllable troopers and within the enemy Iraqi ranks--almost makes me wish this PS2 port had wound up MIA. I've seen some bad guys teleport through objects. I've seen others just stand in the sand, waiting to get gunned down while their buds pursue me with lethal gung-ho gusto. And my fellow Delta operatives...sheesh. I felt as if I had to hold their hands and guide them everywhere. This ain't summer camp, guys--seek some damn cover!
And regardless of our gripes, we have to admit we had a good time going to war together. The two- to four-player splitscreen mode, available for all missions, let us bypass the wonky teammate A.I. by giving us each a trooper to control. I liked how we could all ride in the same vehicle, heal each other, and swap weapons, especially once we figured out that Mark made the best sniper. Of course, we had a lot of laughs the developers didn't intend.