Conker: Live and Reloaded
A few years ago, a game for the N64 was released, that well, raised a few eyebrows and caused many parents to pay closer attention to the type of games their kids where playing. Conker's Bad Fur Day definitely left its mark and was also one of the few attempts at diversifying the type of games released on the N64. However, it had more then just shock value, it also put together a solid game with creative (and foul) humor, solid gameplay techniques, and great visuals for its day. So why re-release it on the Xbox?
Well, first Conker's Bad Fur Day has received a number of cosmetic changes along with a few more substantial changes. It's still the same basic game with the sometimes less then intuitive path forward. In others words, it's easy to get stuck. These days that's not much of a problem however, as you can pick up a game walkthrough numerous places online. It also still has raw humor with the piles of dung, the drinking to put out fires by natural means, and so on. The graphics did get the most noticeable upgrade however and they actually look phenomenal considering they started out on the N64.
So that's the 'Reloaded'? part, now for the 'Live'?. The multiplayer is a tad on the confusing side. Honestly, the best way to sum it up is that there are a ton of things happening with barely enough time to react. I more you play, the more adept you'll get but there is a hefty learning curve. Things like the interface being a tad busy, trying to get a quick weapon upgrade to be competitive out of the gates, in addition to game balancing issues that can make the experience frustrating.
Conker: Live and Reloaded isn't for everybody, but if off color humor gets you going it'll be money well spent. Although the multiplayer gameplay can be challenging, you will figure out how to make it enjoyable as long as nobody takes advantage of the obvious balancing issues. A new adventure with Conker would have been better, but still giving a classic an upgrade works too.