EverQuest II: Kingdom of Sky
|a game by||Daybreak Game Company|
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The Wheels At Sony Online Entertainment continue to turn and this time around, the second EverQuest II expansion has popped out. Featuring a new achievements system, a guild cap increase to 50 and level cap to 70; plus the addition of several PvP servers, access to the Overrealm and more, there's definitely plenty of content, but it's squarely aimed at the higher-level player.
The Overrealm consists of three groups of floating islands in the skies above Norrath and features plenty of new creatures, from carnivorous plants to birdmen - although, with everything being level 50+, this isn't the place for newcomers. Numerous dungeons also litter the islands, offering yet more chances for XP and tasty loot, while travel between is facilitated by magical, camp clouds.
Alongside the extra content, SOE's seen fit to have a fiddle with gameplay. This is mostly a plus point, but it's inevitably inconvenienced some of the player community. In particular, those using trade skills seem to have had a rough ride this time round.
With Blizzard's behemoth WOW bounding ahead in terms of players, it's hard to feel that SOE haven't missed out on a trick here by providing an expansion that appeals to players of all levels, hopefully attracting some new blood to the title. What they have provided though is a solid expansion with plenty of content to keep its existing high-level players from flying the nest. For now.