- Available: April 1991
With a blinding flash of light, a shooting star blazes out of the heavens...a bad omen! Mike, the hero, must find his archaeologist uncle to learn of the upcoming disaster. Villagers are on Mike's side all the way, but enemies lurk around every corner of the Star Tropics. Gifted with uncanny island sense and a powerful yo-yo, Mike must defeat the strange creatures and sea monsters to rescue his uncle.
Somehow, Nintendo managed to create an adventure game out of a boring plot. Star Tropics is nothing more than an amalgam of other quest games! If, as any serious quest gamer has, you have played Ultima or Dragon Warrior, you will quickly become bored with this cart.
It's hard to find a good quest game for the Nintendo. It is easy enough for players of all abilities and the adventure is long and challenging. Somewhat reminiscent of Zelda but better. Adequate graphics and action but not exceptional. Still, it is worth buying just for the long quest.
If you've played Zelda then imagine Link with a Yo Yo and you've basically have Star Tropics. While the quest is a bit challenging the game suffers from the lack of originality and quickly becomes tiring. OK if you're into quest games and have nothing else to play.
StarTropics, the newest adventure game from Nintendo, puts you smack dab in the middle of a missing-person manhunt. But the missing person is your Uncle Steve, and the only person hunting for him is you - Mike Jones, a 15-year-old adventurer.
Dr. Steve Jones was searching for lost archeological ruins in the Coral Sea when he mysteriously disappeared. Chief Coralcola, the leader of the first village you'll visit, thinks Dr. J has been abducted and that you're the best hope for his rescue. The village shaman agrees. She sends you off with a reminder to keep your eye on a particular constellation, the Southern Cross.
Unfortunately, that reminder is about as useful as the Star Wars slogan, "The force be with you." The StarTropics instructions play up the legend of the Southern Cross, but it's not really a factor in the game.
A more practical approach is to talk with every villager on the first few islands until you gather enough clues to find a message in a bottle. The letter gives you the code you need to submerge the Sub-C submarine, your main transportation. You'll be able to travel further and faster underwater than by navigating around the islands.
Most of the island inhabitants are friendly, know who you are, and are willing to talk. In fact, if you don't talk to all of the villagers in Coralcola, a guard will block the entrance to the Island Tunnel - the only way to reach Dr. J's lab and the Sub-C.
You start the adventure with one unlikely weapon, a yo-yo. It's powerful, but still doesn't pack enough punch to knock out all the enemies you'll face. Luckily, you'll have opportunities to pick up more weapons and magic items as well.
StarTropics is packed with more action than most fantasy role-playing adventures, plus a few surprises you won't find in many other games. The colorful graphics, entertaining characters, and enjoyable theme would seem to make it a good game for younger players. But the relatively complicated mazes and game play will provide plenty of challenge for more experienced gamers - and maybe too much for the very youngest adventurers.
Star Tropics is Nintendo's latest in-house action/adventure effort. Using play mechanics that are vaguely similar to Goonies 2 in the action sequences and countless other RPGs in the overhead scenes, Star Tropics uses advanced programming techniques to create full-screen images that fully animate! As a warrior on a mission to unlock the mysteries of an island civilization, you must move throughout multiple screens, talking with villagers and other important people, while battling your way through all kinds of obstacles!