Super Karts

a game by Virgin
Platform: PC
Editor Rating: 6/10, based on 1 review
User Rating: 6.0/10 - 1 vote
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See also: Racing Games
Super Karts
Super Karts
Super Karts
Super Karts

Karts mean different things to different people. To Damon Hill they probably mean some flash speed toy with which he cut his motor racing teeth. To me they mean this really hopeless thing my Dad made, all balsa wood and green paint, which the wheels fell off the first time I used it. Which probably goes some way to explaining why Damon Hill went on to narrowly miss out on winning the Formula I World Championship while I went on to trying to flog a knackered mini with no rear bumper and a dodgy handbrake. Parents, they really screw you up.

Super Karts bears little relation to the world of wobbly wheels and not-quite-dry paint that was my karting youth. However, it's not quite the world of future millionaires that Damon Hill grew up in either. There are eight drivers on display here, each representing a different nationality. The UK contestant looks like a cross between Big Vern and George Cole. We are in the world of the arcade... in fact, we are in the world of the console.

Kart for karts sake

The set up of Super Karts is basically very simple. In fact. Super Karts as a whole is very simple. Whether that's a good thing or not is down to you. (Write your answers on one side of the paper only, additional marks will be given for the use of diagrams or formulae.) At the start of the game you select your character from a range of racial stereotypes. If you are playing the arcade option you then have to finish in the top three to qualify for the next race. If you elect to play a season (or half season) you race on all the courses, gaining points and money for fast laps. plus, of course, any bonuses you pick up along the way.

Bonus of contention

The structure of the races is so familiar it makes Rocky 5 look like a stunningly original piece of post-minimalist theatre. As you race around the track you can pick up cash bonuses with which to tart up your car - sorry, kart - between races, plus additional oil skid tyres and turbos. All three of these (which, if you failed to collect them en route, are amon the things that can be bought between rounds) can be activated during races. Two out of three are barely worth the effort. The oil is for you to do your famous squid impression (always goes down a storm at the office party) where you spray a slick in front of oncoming cars causing them to... well causing them to do the square root of bugger all as far as I could tell. As for the skid tyres, well, they presumably improve your grip on those oh-so-tricky parts of the course. In my first race I bought loads of them, and, with a grin of triumph, activated about three as I approached a sharp hairpin corner. "I think they're working", cried, accelerating - straight into the wall at the first bend. The only worthwhile bonus is the turbo charge. Activate that and you can flick the v's at your opponents as, with engines blazing, you fly past them - straight into the wall at the first bend.

Race relations

Not even a special commendation for pulling over to let faster karts pass. I'll never get the hang of these driving games. A quick chat with my more competitive comrades and I began to get a grip on things (except the track, on which I seemed to have no grip whatsoever). The races are over between one and 40 laps and pretty much anything goes. You know those great starts in formula one where everyone crashes into everyone else and the race gets called off (or rather Eddy Irvine crashes into everyone else and then spends the rest of the week-end getting beaten up by the other drivers)? Well the whole race is a bit like that. You crash.

Fast forward

There is a degree of strategy to it. You can choose from a range of enhancements between races (improved engine, better tyres etc.,) but the choice isn't great. It's not like a pre-match session in a race sim, nor is it as fun as the tooling-up shops in games like Super Cars. Borrowing from the world-racing sims it incorporates pit stops, which are quite important if you don't want to find your car spluttering to a halt just before the finishing line. At the end of the day though, (when all's said and done, Brian) it's just a hack around a track.


Super Karts reminds me of a console game or games like Power Drift, which came out on the Amiga about eight squillion years ago. (That's the thing with being old - all you've got left are memories.) To be honest, though, in terms of gameplay Super Karts hasn't really moved on much from these such games. Yes. it's brighter, faster, slicker, but still basically the same at heart. Then again, for a CD game, it's simply dripping with playability. It's great because it's simple and instantly playable, but then again, it's a bit weak because it's simple and instantly playable but then again, it's a bit weak because it's simple and instantly playable.

Oh dear, this reviewing lark really doesn't get any easier. (Reviewer casts nervous eye towards score box. Right. It may have limitations in terms of longevity but it's still great fun. especially in multi-player mode.)

At last, here's a game fo those who were too embarrassed to be seen playing Super MarioKart.

Tracks of my Tears

There are eight countries in the Super Karts tour (one for each nationality of driver). You visit each at least a couple of times (depending on whether you play a half or full season), though I could never quite make my mind up whether the courses were different on each visit It's a clear, driving mind like that which makes me such a natural at games like this. The countries and their course characteristics are...

Russia - Moscow

No ten-mite bread queues to plough into, unfortunately for me. Just lots and lots of slippery, slidy, dangerous ice. This is one course where the old adage "More haste less speed" definately comes into play. Another adage that sprang hastily to mind just moments before I crashed was "These super-grip tyres were a waste of chuffing money."


All very Kraftwerky, this is. Lots of steel, corrugated iron and signs saying uAch-tung". One of the easiest in which to crash and so throw away the lead that you've been hanging onto for about three million laps. It's also the easiest in which to lapse into suicidal depression, start listening to mid 70's Bowie albums and start muttering about post-industrial dehumanisation.


You Know those times when you've had far, far too much beer and you stagger into the tackiest Indian restaurant in town? It's full of wall coverings and more furniture than Is strictly necessary and the colour scheme begins to make you feel dangerously queasy? Well this is that restaurant Very sick making indeedy. Not for the weak stomached (Yes, I think we've got the message now. Ed.)


This is the easiest of the courses (it's the first "level" if you play the arcade version). Lots of sand and a bit of water. Hang on a bit - I think these courses do change with each visit 'coz there was more water the second time around. Anyway, there's not much danger of crashing here so simply turbo your way to the front and hang on in there. You'd have to be a complete mongoose not to win this one.


If this is Sao Paulo then it's about time someone got onto the council to do something abut the streets. When they say it's a jungle out there, they mean it. It's all very green and lush and. therefore, in the true spirit of environmental awareness, this is the one on which everyone chooses to use their oil spray. Another course where it's easy to get disorientated. (Well, if you're as crap as me, it is.)


The last, so presumably the toughest, of the courses. This one's actually my fave. All modern and neo and very, very fast. The Japanese driver recommends hanging back a bit on this one - which is what he does. On the first race I laughed in the face of such caution and did it all at break-neck speed, finishing a glorious seven places behind the Japanese.


Rather like the real thing it's a complete nightmare to navigate your way around. There's a hairpin from hell, which nine times out of ten I'd smash into. (On the one time, I'd over do it, get disorientated and find myself going the wrong way round the track.) Not a great advert for Oocklands life.

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System requirements:

  • PC compatible
  • Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP

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