The World Is Not Enough
|a game by||Eurocom|
|Platforms:||Nintendo 64, Playstation|
|Editor Rating:||8.3/10, based on 5 reviews, 7 reviews are shown|
|User Rating:||8.0/10 - 8 votes|
|Rate this game:|
|See also:||James Bond Games|
Everyone and their mom has been screaming for a sequel to GoldenEye for years. While this probably had more to do with GoldenEye's stunning game design than it had to do with the James Bond license, it can't be denied that assuming the role of a sly agent provocateur doesn't have its own allure.
While Rare had nothing to do with this sequel, concentrating instead on getting Perfect Dark out the door, Electronic Arts wasted no time getting not only an N64 version of this Bond-based first-person shooter together, but a PlayStation (and PlayStation2 on the way) version as well. Imagine a touch of GoldenEye gameplay mixed with a dash of Syphon Filter, and you'll have a good idea what developer Black Ops has in mind. There will be a full arsenal provided and designed by the ever-ready Q, and video clips from the original motion picture to tie the various levels together. Hoping to arrive in a more timely fashion than Tomorrow Never Dies, The World Is Not Enough will arrive in the fall.
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Disappointed with Tomorrow Never Dies? Upset that it wasn't GoldenEye 007 for the PlayStation? Maybe The World Is Not Enough will be something more exciting. Electronic Arts now has the exclusive rights to the James Bond franchise and will be bringing out the latest installment (based on the most recent movie) before the end of the year. Look for 3D action/ adventure and cool multiplayer features. The PS2 version is based on the Quake III engine, but we hear that the PlayStation game will boast the next best thing...a 3D graphics engine that produces visuals even better than those seen in EA/Dreamworks' Medal of Honor.
What's the deal?
Different developer, same cocky hero. Electronic Arts has handed Bond's tuxedo to Eurocom, a developer who isn't oblivious to the astronomical expectations set by Nintendo's GoldenEye. Michael Condrey, associate producer of TWINE, is confident that they know what gamers want. "The player gets to be Bond again--the sexy girls, the state-of-the-art Q-lab gadgets, the exotic locations," he told us. TWINE N64 follows the movie, but embellishes it to squeeze different types of gameplay and missions into it. "We have added control features, expanded multiplayer modes, and new gameplay mechanics such as skiing and underwater navigation," Condrey said.
All of those additions are nice, but we were hoping some heavy petting of the Bond women. No luck there, but TWINE's multiplayer modes should provide plenty of foreplay. "The multiplayer arenas are each unique from the single-player missions, and although some share similar themes, each is completely different in architecture," said Condrey. "My favorite occurs between two jets in flight. The level allows for the player to fight inside, out, on top of, and between these two jets as the player maneuvers around." That sounds tricky, even for 007.
So why is it a must-get game: When Eurocom sounded so confident about their project, we wondered if they've been drinking one too many shaken (not stirred) martinis. But after dusting off our GoldenEye skills and getting some trigger time in on an early version of the game, we found that their Brosnan-like cockiness might be rightly justified. This worthy game could be the perfect sequel to GoldenEye, even if the movie wasn't.
Don't automatically assume The World is Not Enough isn't something special simply because Rare isn't behind it. In fact, from what we've seen so far this game might have the stuff to compete with GoldenEye and Perfect Dark, and that ain't easy.
Prolific U.K.-based developer Eurocom has taken on the daunting task of creating what's essentially the sequel to GoldenEye, with a mission structure that loosely follows the TWINE film plot. But simply calling it a sequel doesn't do the game justice. Even though TWINE looks, plays, moves and controls a lot like GoldenEye in parts, it really is its own game.
Eurocom is using a game engine specifically designed for the N64, which delivers a nice balance between detail and framerate. The graphics utilize the Expansion Pak, and are certainly impressive, though not revolutionary. Thankfully, this allows the framerate to be fluid in most play modes. TWINE also has tons of impressive voice-acting, a kick-ass musical score and excellent sound effects.
TWINE features more than 40 weapons (some straight from the movie) and gadgets (that you actually use time and time again). Whether it's the scope on your sniper rifle--which now has a night-vision mode--or the variety of insane watch gadgets (poison dart, laser and more), you shouldn't get bored anytime soon.
Overall, there are more than 10 levels, filled with intense, multi-tiered objectives. And even though the game (mostly) follows the plot of the big screen version, it elaborates upon certain scenes and adds objectives (or we should say plot points) the film never had. The skiing level is of particular interest. In it, you're on a track of sorts, but are able to control left and right to a degree. It's a unique gameplay twist, without sacrificing the overall feel.
And that's just the one-player game. The robust multiplayer mode--complete with crafty Al bots--has over 10 arenas and a ton of options: more than 20 characters and a number of gameplay and weapon types can be found. You can play Capture the Flag, Team Battle or variations of either. And of course, there's always the good ol' deathmatch. Up to four people can play at any one time, which includes the number of bots.
- MANUFACTURER - Eurocom
- THEME - ACTION
- NUMBER OF PLAYERS - 1-4
The name's Bond, James Bond! After an epic wait the suave and sophisticated secret agent is making a comeback on the N64. Shockingly though this title is being made not by Rare but by EA! Thankfully however like Goldeneye this is a 3-D first person shooter split into mission-based levels. There are ten levels in ail based on scenes from the film and split into several objectives. Whilst on these levels you'll get to play with no less than 40 weapons and gadgets! So far this is looking amazing and - dare we say it - possibly even better than Goldeneye'.
What can we say? It's another Bond game - and about time too! Thankfully this game is already looking much more impressive than the rather duff Tomorrow Never Dies which popped up on the PlayStation, and it does indeed look like it might be able to rival Perfect Dark for playability. It's time to don that tuxedo again and run around your house pretending that your clenched fingers are really a Walther P99!
Developer Eurocom's street cred is gonna skyrocket when y'all get your hands on this thing. Yes, TWINE is very GoldenEye-ish, but isn't that what we really want in a new N64 Bond adventure? And Eurocom has dressed up the classic gameplay with welcome variety. For starters, Jimmy Bond can jump and swim now. You rarely need to use either ability (this ain't no 3D platformer, thank goodness), but they come in handy enough that I miss these skills when I pop in Perfect Dark. The 14 missions offer more dynamic objectives and scripted sequences, too. In one level, you suddenly find yourself trapped in a room filling with deadly gas. Another has you blasting Eurotrash thugs while speeding downhill on skis. The best is saved for last, when you swim through a sinking, topsy-turvy sub. Some missions get confusing unless you've seen the flick. I kept croaking in a level that has Bond fleeing a fireball--until a co-worker who'd seen the movie told me what to do. Usually, you can work things out if you experiment with Bond's gadgets--and you get plenty here, including a grappling hook and X-ray goggles. Bond's arsenal of kick-ass guns easily rivals Joanna Dark's. Yep, multiplayer's a blast, too. It may not pack the options of Perfect Dark (and it has a weird rule that prevents good characters from battling each other) but the four-player mode runs at a smooth framerate and the levels are well-designed.
Too much Bond is not enough for some on the N64, and the newest offering in the genre is sure to please most every console FPS fan. The multiplayer, while not as tweakable as Perfect Dark's, is smooth with two or four players. The addition of Al bots (though they're not very intelligent) makes for some sweet action if you only have two human players as well. Varying control setups, weapon sets and stage types round out the multiplayer experience, while the single-player game has a lot of dynamic goodies that weren't in GoldenEye. So is TWINE just a new-and-improved GoldenEye? Yup. There a problem with that?
It's taken a long time to get a true GoldenEye sequel, and even though this game isn't made by the same developer, it's definitely a worthy successor. The one-player mode is superb and the atmosphere is nearly perfect. The music, real-time cinematic cut-scenes and loads of spoken dialogue really make you feel like you're in a Bond movie. The levels offer more diversity than GoldenEye, and still integrate well with the movie it follows. Diversions such as skiing and stealth missions keep things fresh, and the selection of Q-Gadgets and weapons is amazing. Between that and the robust multiplayer modes, this game is More Than Enough.
The World Is Not Enough on the N64 is good; TWINE on the PlayStation ain't so good. Now that's not 'cause this thing's a sloppy port. Both versions, in fact, are different games, from different developers (although both games share the same level locales and characters from the flick). TWINE on the PS was built by Black Ops, the guys behind the barely average Tomorrow Never Dies. This sequel uses TMD's engine, except now it looks better and plays in first-person (to give the game a more GoldenEye feel, I reckon--you can even lean around corners with the shoulder buttons). Trouble is, this game's engine still packs annoying quirks. I got stuck on walls and objects while strafing. Enemies spawn behind you or even right in front of you in some areas. Nothing's more annoying than taking fire from a direction you thought you just cleared of baddies. Like the N64 game, this version offers plenty of gameplay variety. You'll ski, play blackjack, rescue hostages and rely on stealth as much as steady aim. In a nod to Medal of Honor, you'll even assume another identity and show guards phony credentials. Enemy animations, such as when guards reload their guns, look phenomenal (Black Ops motion-captured the stunt coordinator from The Matrix). But the whole game just feels sloppy, and missions quickly become stale when you're forced to repeat them because of those cheap, respawning bad guys.
Oh, I wasn't expecting this. Sure, it's a terrific improvement over the last Bond effort on PlayStation, but it's still hardly GoldenEye for the Sony box. The graphics engine is allegedly more advanced than anything else on the system blah, blah, blah, and it is extremely impressive throughout. So impressive that in places you can't help think th.it maybe Black Ops was a little ambitious with what they hoped the system could do. Some of the scripted events are great, but there's a sense of struggle as the CO drives, whirrs and chugs. Also, what's the deal with the lack of multiplayer modes? Surely that's a Bond game precedent?
This could be the best first-person shooter on the PS one. The only thing that comes close Is the Medal of Honor series. It's just too bad that this isn't as good as its N64 counterpart. Why are there no multiplayer modes? Perhaps the design team had too many shaken Martinis when they decided to leave it out, but whatever the reason, it's costing a few points in this review. Fortunately, they had their heads on when they did the rest of the game. TWINE feels like a Bond movie and has an excellent atmosphere comparable with the N64's GoldenEye. If you can ignore the omission of a multiplayer game, then this game is enough, but it could have been better.