A Rose in the Twilight
|a game by||Nippon Ichi Software|
|Editor Rating:||7/10, based on 1 review|
|User Rating:||9.0/10 - 2 votes|
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|See also:||Puzzle Games, 2D Platformer Games|
Little girls teaming up with giant monsters to achieve goals of uncovering their past? These games are as common as sliced bread these days. It's almost like every developer in Japan won't receive any outside investment unless this kind of narrative is included in at least one of their titles. They don't skimp on the storyline with A Rose in the Twilight, but makers NIS definitely add something different here.
We have another 2D platformer here that involves a little girl and a monster, but the tale relayed with some unsettling demeanor. The game is dark and dreary, with a story that's downright disturbing at times. If the developers were looking to stand out purely on approach alone, they have just accomplished that.
Rose is the color of blood
A Rose in the Twilight is another traditional platform that doesn't revolutionize the genre's mechanics. But takes a very dark approach, which makes it unique. The story bases on a girl named Rose trying to uncover her horrible and tortured past. She accomplishes this through unlocking memories throughout the game.
Blood is the central focus on recovering the memories. Rose must traverse each level to obtain blood from the bodies scattered throughout the locations she finds herself in. With the help of her encountered golem, she must drain the blood of enemies around. Its acquisition helps in solving puzzles and progress to piecing together her tragic past. Honestly, it's so grim, I don't understand why she would even want to do so.
Controlling Rose and the golem are simple - with elementary functions for each character. Rose is controlled by the player to maneuver into tight spots and address nuances - while the golem is used as a giant helping hand to accomplish all the strength-based tasks. The puzzles presented to you are interesting, but eventually, it does feel like you are going through the motions.
What separates A Rose in the Twilight from the rest is the art style - grey and dreary, making the redness of the blood stand out in every aspect of the game. As blood is the key to unlocking memories, it's obviously an excellent art decision to make the environments this way. As a whole product, does it do enough to deliver?
Stiff in control, cold in narrative
It's worth mentioning first how disturbing A Rose in the Twilight can get. Unlocking blood memories shows what gruesome way each person died, including how Rose herself was continually tortured. The art style allows for the blood to really emphasize the dark and cold narrative of the game. Very immersive, but occasionally hard to swallow.
Apart from the fact, nothing is striking about these particular platform-puzzle mechanics. A Rose in the Twilight stands out enough that it makes the game worth playing. It fobs off that cutesy anime approach to deliver a condensed playthrough that manages to stay engaging through the story's piecing. The dark undertones are reminiscent of games like Hollow Knight in the narrative, but Ico in mechanics if it had stiff controls.
The game is short and can be wrapped up in a few hours. The multiple endings do offer elements of replayability, however. One would be inclined to try, given its inquisitive twist and puzzle-solving urgency.
By no means does A Rose in the Twilight rank as one of the greatest platformers of all time, but there is enough on offer to give it a full playthrough.
- A compelling twist on traditional platform narratives
- The art style throughout the game is magnificent
- An intriguing storyline well presented, albeit dark
- Controls feel very stiff in each playable character
- The dark, violent nature of this game disturbs
- Ends when the game is getting good
Download A Rose in the Twilight
- PC compatible
- Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP