Air Conflicts: Vietnam
|a game by||Games Farm|
|Platforms:||XBox 360, Playstation 3|
|Editor Rating:||6/10, based on 1 review|
|User Rating:||8.4/10 - 5 votes|
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|See also:||Flying Games, WW2 Games, Air Conflicts Games|
Air Conflicts: Vietnam avoids the first-person shooter style by placing the player in the skies, piloting America's arsenal of jets and attack helicopters. Taking the player away from the gun and into the sky appears to be a nice approach to alleviate the uneasiness of representing Vietnam in a video game, but make no mistake, you're still murdering people even from 3,000 miles in the air.
Gameplay in Air Conflicts: Vietnam
Air Conflicts is a flying simulator similar to Microsoft Flight Simulator set during the Vietnam Combat, from America's position as "advisers" to full-fledged war. The player's mission is to participate in missions designed to help the military's efforts to prevent the spread of Communism in the region. Air Conflicts might be fascinating - and maybe enjoyable - if it weren't for clumsy controls, bugs, an excessively derivative music, and a storyline that heaps scorn on the United States and, by extension, the player.
Apart from the battle, the game has virtually little plot unlike in games like Ace Combat 7 from the Ace Combat series. Missions are restricted to "clear this/that region" and "go here and kill X amount of Y." The problem is that Air Conflicts: Vietnam isn't particularly exciting. The sole exciting aspect of the game is the dogfighting missions. I like flying combat games, and nothing beats going toe-to-toe with other pilots, waiting for the lock-on tone before launching a missile or shredding their plane with a hail of bullets. In air-to-air missions, the opposing AI is often rather good.
Boring and Monotonous
The main issue is that, other from the aforementioned sky high skirmishes, the game is simply boring. Missions vary greatly in length, with some lasting several minutes and others only a few seconds. Worse, they all follow the same pattern: fly to a target, bomb the anti-air guns, and repeat. There are small twists where you'll need to drop soldiers and shoot from the side of an armed chopper, but the terrible artificial intelligence - which, for the most part, encourages your attacks – and lousy sound effects don't help things.
At the very least, the evocative soft rock music adds a little presentational flair to proceedings. While there are just a few songs available, we found ourselves suffering through the dull tasks simply to appreciate some of these pleasant accompaniments - only to resent the game every time it spoiled a chorus with a needless bit of narrative exposition. If you want to merely enjoy the thrills of flying without the plot, you may create your own dogfight situations outside of the campaign, which at least provides a means to absorb the audio without interruption.
Due to its humiliating graphics, mediocre performance, and repetitious game objectives, Air Conflicts: Vietnam Ultimate Edition crashes and burns. The developer obviously tried to make a game with genuine moral effect, but its attempts were thwarted by an apparent lack of funds — and as a result, the story never really took off. We guess the studio should be applauded for its efforts, but when the results are this comically awful, perhaps it should consider walking instead of flying.
- Decent Controls
- Boring missions
- Weak story
- Buggy gameplay