Cartoon Network: Battle Crashers
|a game by||Magic Pockets|
|Editor Rating:||3/10, based on 1 review|
|User Rating:||9.0/10 - 2 votes|
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|See also:||Beat 'em-Up|
A network that doesn't amalgamate all their most revered franchises into a brawler or beat 'em up - isn't really a network, right? There seems to some unspoken rule to every company that deals in entertainment franchises. At some point in your life-cycle, you must bring them all together under one video game. Cartoon Network has sounded the horn and called to action all their heroes in Cartoon Network: Battle Crashers.
It's a rare feat that a company executes these games really well. Most of the time, it's just well-known characters showing their face in a series of bland mini-games. They are packaged in some kind of narrative to justify the intertwined franchises. Mario & Sonic at the Olympics is a horrid example of this. It can happen, however, where one of these games is revolutionary. The most obvious example being the Super Smash Brothers games. Somehow you don't get that disruptive feeling with a Cartoon Network game, however...
Only the Bare Minimum Please
...and you'd be spot on with thinking this - Cartoon Network: Battle Crashers comes off as a dire game from the get-go. Let's start with the underlying narrative just to inject some premise into this disasterpiece. Uncle Grandpa is on a joyride when he suddenly smashes his RV into other Cartoon Network shows. Suddenly all your CN favorites like Mordecai from the Regular Show and Finn and Jake from Adventure Time are on board. Why? To defeat mirror clones, of course. 'Cartoon Network: Battle Crashers' screams bare minimum throughout its gameplay. Developers have simply made the game function as a beat em' up incorporating the most basic combat mechanics. They've done just enough to make accurate representations of the TV characters. Each of the available six playable personas has unique abilities and skills, including their own stage and boss fight - none of which are engaging.
For characters that feature lots of love and care to make their respective franchises stand out - they serve as poor ambassadors to the Cartoon Network entity in video game form. The management has obviously sanctioned this game as a barebones offering - no love is given back to fans. That's got to be a depressing notion for people investing a lot of time and faith in these franchises.
Streets of Poorly Executed Rage
While there aren't any game-breaking bugs or anything that really hinders gameplay - the sheer monotony and lack of development effort really do bubble at the surface. Examples include some of the animations where the combat effects aren't even synced with the characters - and dialogue, where required, is severely lacking. Combat is downright awful in most circumstances, and any challenges the game surmounts can be easily remedied through button mashing. The whole journey could be completed by literally sitting on the console control for a few hours. Why would you want to waste time even doing that when it's more fun to watch paint dry?
It's honestly not the hardest thing in the world to put a bit of effort into your game development - especially those financially flushed as Cartoon Network. The result here is high-level management telling their developers to make Streets of Rage with Cartoon Network franchise characters with no direction or purpose other than return on investment. Let's not tear this apart from any further for the sake of TV show fans. Just avoid - that is all.
- Fluidity in animations the only stand out trait
- Poorly executed beat 'em up where it had potential
- Boring combat mechanics
- No gameplay element that maintains any interest in continuing
Download Cartoon Network: Battle Crashers
- PC compatible
- Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP