Dirge Of Cerberus: Final Fantasy VII

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a game by Square Enix
Genre: Action
Platform: Playstation 2
Editor Rating: 5.3/10, based on 3 reviews
User Rating: 7.8/10 - 8 votes
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See also: Adventure Games, Final Fantasy Series
Dirge Of Cerberus: Final Fantasy VII
Dirge Of Cerberus: Final Fantasy VII
Dirge Of Cerberus: Final Fantasy VII

Dirge Of Cerberus: Final Fantasy VII is part of the metaseries from Square Enix’s critically acclaimed and beloved franchise. The game was originally developed and released by Square Enix itself and was exclusively released for the PlayStation 2 in 2006. Dirge Of Cerberus: Final Fantasy VII is an action-RPG, third-person shooter that has found average reviews, delivering welcome additional content to fans of the series, but being an ordinary shooter.

A Departure From Greatness

Final Fantasy has been one of the greatest games ever created for decades now. Since its debut in 1987, the franchise has seen an outstanding number of critically acclaimed entries.

The series has been widely regarded as one of the best role-playing games of all time, and naturally, it would have multiple spin-offs and branching games to compose its metaseries. Dirge Of Cerberus: Final Fantasy VII is a sure departure from the traditional Final Fantasy titles, it makes use of a vast background to build its own world, and the result is fine, but nothing like the excellence Square Enix has been known to deliver.

We meet our protagonist Vincent Valentine in Final Fantasy VII moments before Sephiroth’s meteors spell hits Midgard, as he is seen helping with the evacuation of the city. The story of Dirge Of Cerberus: Final Fantasy VII takes place three years after that incident and follows our protagonist’s journey as he is confronted with great mysteries and an evil organization called Deepground. Over the game’s twelve chapters players are tasked with stopping Deepground from using a creature known as Omega to eradicate life as we know it while learning who Vincent Valentine is, where he comes from, and how he got to be the badass that he is.

Materia Gunning

Dirge Of Cerberus: Final Fantasy VII is reminiscent of the Resident Evil series in some manners, especially the way the cross-hairs behave and the over-the-shoulder camera style. Here unlike in other Final Fantasy games players are only allowed to carry one weapon, this weapon can be improved, personalized, and upgraded to level up and improve Vincent’s stats overall. Other ways to level up are through defeating enemies which yield EXP points, these points serve to either upgrade your character or to convert towards currency used to purchase better equipment.


There are some returning features from Final Fantasy VII that will certainly please fans of the game such as the Limit Breaks, but those moments are not optional and part of the story. Ultimately Dirge Of Cerberus: Final Fantasy VII is a fun game for fans of the franchise, but is just a sub-par RPG that tries to innovate, but ends up delivering a lesser version of better titles.


Dirge Of Cerberus: Final Fantasy VII is a fine addition to the franchise, but it is not an essential addition or unmissable title. If you are a fan of Final Fantasy play this game, or if you enjoy Kingdom Hearts, Chrono Trigger, Dragon Quest you might enjoy this one.


  • Crowd Pleaser
  • Adds to the Lore
  • Gameplay is Fun
  • Protagonist is Interesting


  • Not Truly Final Fantasy
  • Average Story
  • Isn’t a Friendly Point of Entry for Newcomers

Download Dirge Of Cerberus: Final Fantasy VII

Playstation 2

System requirements:

  • PC compatible
  • Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP

Game Reviews

Take control of Final Fantasy melodramatic vampire, Vincent in this third-person action spin-off and defend Midgar from a corrupt government organization. The game's gotten beaten up in the press lately, but that's what happens when slick CG cut-scenes are your biggest (and, really, only) attribute.

People say:


Let's face it Tills whole Compilation of Final Fantasy VII" thing has turned out to be a total bummer. The world's most beloved role-playing game should have provided the perfect springboard for killer sequels, but so far, the results have been dire. The visually stunning CG-animate flick Advent Children ended up a confusing bore, mobile phone game Before Crisis soiled Japanese handsets with its crappy gameplay (watch out: America is next!), and now Dirge of Cerberus makes a dull stab at the shooter genre. Weak-willed FFVII fans who take the plunge will find that Dirge isn't really much of a shooter you can easily power your way through the game a la Devil May Cry using Vincent Valentine's meager hand-to-hand combos to dispatch the legions of brain-dead Deep Ground soldiers in your way. Of course, the game encourages gunplay, but eager-to-assist autoaiming leeches much of the challenge, while sloppy camera angles in the claustrophobic levels often obscure your targets. Ultimately, the game simply isn't that engaging: The unique FFVII setting feels totally wasted herej as you're often running through boring corridors I looking for keycards. The sickest moves that you'll see Vincent pull off appear only in Dirge's ; gorgeous CG cut-scenes...the game itself offers do surprises. Hardcore FFVII nuts might eke out enough enjoyment from the flashback-laden story line to validate their purchase, but, truth-fully, Vincent's past is about as enthralling as his mediocre game.


Dirge surprised me. Not that I expected great things, mind you I'd played the import it was how the final English version disappointed me that I didn't expect. It wasn't in the adequate gameplay, a fairly standard (if slower and slightly clunky) take on Devil May Cry's run/gun/melee-template, or in the decent graphics. No, it was actually the one aspect I was genuinely looking-toward to the plot. The thought of continuing Final Fantasy Vll's epic storyline is damned exciting in theory, but Dirge's melodramatic dialogue.


Mark finds Dirge's gameplay design adequate and standard, which I think is just a nicer way of saying unoriginal, piecemeal, and insulting. Escort mission? Check. Stealth mission? Check. Mine cart section? Explosive barrels? Crates? Shoot X number of enemies before you get a key card for arbitrary fates? Checkmate. And even after nine years have passed, I'm still interested in the FFVII lore so why does it take so long for Dirge to actually feel like FFVII? Boring new characters, dull music, and drab interpretations of favorite locations have supplanted all of the original RPG's charm and character most of the game occurs in a blue, green, or brown hallway. Square has wasted an unbelievable amount of potential here.

Snapshots and Media

Playstation 2 Screenshots

See Also

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Dragon Warrior 7
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