Dirge Of Cerberus: Final Fantasy VII
|a game by||Square Enix|
|Editor Rating:||5/10, based on 2 reviews|
|User Rating:||6.0/10 - 1 vote|
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Take control of Final Fantasy melodramatic vampire, Vincent in this third-person action spin-off and defend Midgar from a corrupt government organization. The game's gotten beaten up in the press lately, but that's what happens when slick CG cut-scenes are your biggest (and, really, only) attribute.
Download Dirge Of Cerberus: Final Fantasy VII
Let's face it Tills whole Compilation of Final Fantasy VII
Weak-willed FFVII fans who take the plunge will find that Dirge isn't really much of a shooter you can easily power your way through the game a la Devil May Cry using Vincent Valentine's meager hand-to-hand combos to dispatch the legions of brain-dead Deep Ground soldiers in your way. Of course, the game encourages gunplay, but eager-to-assist autoaiming leeches much of the challenge, while sloppy camera angles in the claustrophobic levels often obscure your targets. Ultimately, the game simply isn't that engaging: The unique FFVII setting feels totally wasted herej as you're often running through boring corridors I looking for keycards. The sickest moves that you'll see Vincent pull off appear only in Dirge's ; gorgeous CG cut-scenes...the game itself offers do surprises. Hardcore FFVII nuts might eke out enough enjoyment from the flashback-laden story line to validate their purchase, but, truth-fully, Vincent's past is about as enthralling as his mediocre game. "]
Dirge surprised me. Not that I expected great things, mind you I'd played the import it was how the final English version disappointed me that I didn't expect. It wasn't in the adequate gameplay, a fairly standard (if slower and slightly clunky) take on Devil May Cry's run/gun/melee-template, or in the decent graphics. No, it was actually the one aspect I was genuinely looking-toward to the plot. The thought of continuing Final Fantasy Vll's epic storyline is damned exciting in theory, but Dirge's melodramatic dialogue.
Mark finds Dirge's gameplay design adequate and standard, which I think is just a nicer way of saying unoriginal, piecemeal, and insulting. Escort mission? Check. Stealth mission? Check. Mine cart section? Explosive barrels? Crates? Shoot X number of enemies before you get a key card for arbitrary fates? Checkmate. And even after nine years have passed, I'm still interested in the FFVII lore so why does it take so long for Dirge to actually feel like FFVII? Boring new characters, dull music, and drab interpretations of favorite locations have supplanted all of the original RPG's charm and character most of the game occurs in a blue, green, or brown hallway. Square has wasted an unbelievable amount of potential here.