Medal of Honor
|a game by||Electronic Arts, Dreamworks, and Danger Close|
|Platforms:||XBox 360, PC, Playstation, PSX|
|Editor Rating:||9.8/10, based on 5 reviews, 9 reviews are shown|
|User Rating:||8.9/10 - 14 votes|
|Rate this game:|
|See also:||Medal Of Honor Games, WW2 Games|
When Medal Of Honor finally arrived on my desk, it was one of the happiest moments of my year so far. I was stunned when I first saw the game at E3 last May, and needless to say, when I played the single-player game I was suitably pleased that my expectations were justified. One thing I hadn’t expected, however, was the quality of the multiplayer game.
For a start, there are plenty of servers to choose from either via the game’s in-built server browser or through GameSpy Arcade. Lag is minimal even with a high ping rate, which makes for a fluid and exciting game. There are four game types to play: free-for-all, team match, round-based match and objective-based match. These are all types of game we have seen before. Free-for-all is a traditional, every-man-for-himself game and plays brilliantly on the smaller maps even if there is an overemphasis on sniping. Team match is, quite obviously, the same game but with two teams (Axis and Allies) and objective mode is similar to that of the bomb maps of Counter-Strike.
The round-based match is basically a team deathmatch game, but with each team having to reach a kill target before the opposition.
One thing that could have worked well is Capture The Flag, and it’s a shame that it’s missing since its inclusion would have made MOH complete. Even so, Medal Of Honor is, unlike most other shooters, every bit as good in multiplayer as it is playing by yourself. If you think of yourself as a gamer and you don’t already have a copy of Medal Of Honor then you’ve been giving yourself airs way above your station. This is a game that absolutely everyone should own.
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The original Jedi Knight. Half-Life and more recently Ghost Recon all have one thing in common over and above the simple fact that they are great first-person shooters. All have been incredibly successful of course, all have received the obligatory expansion pack, but in all three cases their respective add-ons have provided a whole lot more than just a collection of disparate and hastily constructed levels. In the case of Mysteries Of The Sith, LucasArts reached deep into the Star Wars universe and offered an experience far more involving that the original game. Opposing Force turned Half-Life on its head, twisting the focus of the central characters, and Desert Siege simply improved the original game in every respect.
Reload, the first add-on for the inspired Medal Of Honor, hopes to follow in the footsteps of these classic expansions and prove that even gaming perfection (relatively speaking) can be improved upon. Certainly the developers have a difficult task on their hands. After all, how do you better the game that put a bullet between the eyes of Half-Life, the game that set the benchmark for first-person action for three years? Well, for starters, Reload will introduce a new character. US Airborne sergeant Jack Barnes. As Barnes, you begin your nine-mission tour of duty the night before Allied Assault's infamous Omaha Beach landing, as you and your band of brothers parachute behind German lines to disrupt Nazi communications before the big day.
As some of you will know, the night before was almost as disastrous for the US Army as the day after, and if the developers manage to convey the confusion and carnage only half as successfully as they did for MOH's Omaha Beach level we should be in for a treat. After that it's off to a seemingly cushy posting in Belgium, where without warning Germany launched a desperate counter-attack through the Ardennes Forest in what has become known as the Battle Of The Bulge. Up against crack SS Stormtroopers and the new King Tiger tanks, the US forces would have been completely routed if it weren't for the weather and the Germans' lack of fuel.
Things won't get any easier when you join up with the Soviets either, as they begin their final advance on Berlin. Heavy street fighting is promised, although if realism is adhered to you can expect to be up against dogs strapped with explosives and 14-year-old boys hastily conscnpted into the Hitler Youth. We might even be allowed to drive a Russian T-34 tank into the burning Reichstag.
EA isn't scrimping on the multiplayer game either. At least ten new multiplayer maps are under construction, with an equal amount of fan-made levels under consideration. As well as traditional deathmatch, assault and team deathmatch modes, we're also promised now multiplayer options, the rumour being that vehicles may be involved. Whatever the case, if EA delivers only half of what they promise, the end of the war can't come soon enough.
Playing A Beta is a risky thing. It's very easy to fall into the trap of thinking what you've got is finished code, especially when things go wrong.
At the time of writing Medal of Honor is due out in just under four months' time, and there's a lot of work to do to make this worthy of the franchise's name. (Or at least the first one.) Yet there isn't one issue in the beta that can't be fixed, nor is there any question about the game's fundamentals, which are tried, tested and extremely popular.
As its being made by the company behind Battlefield, Medal of Honor has a pedigree that makes tills ring around the globe, but in a world where time is limited and a gamer's attention is held by the likes of the Call of Duty franchise and Bad Company 2, it's going to take more than a good reputation to dislodge the behemoths of the military FPS genre.
The multiplayer beta showcased two of MOhfs game modes that'll be on offer when it's released - team deathmatch and an objective-based assault They're both familiar, perhaps overly so. The team deathmatch map is very similar to Modem Warfare's Backlot map, set in a partially constructed section of Kabul. It plays just as you'd expect - the battle lines shifting constantly and your back needing eternal watching because you never know when an enemy will come from behind to bury a dagger between your shoulder blades.
The second mode is of more longterm interest although it's a clone of Bad Company 2s Rush mode. One team has to defend a location against a perpetually spawning group of attackers. This mode works just as well as Rush, delivering incredibly tense action interspersed with frequent comedy rag doll trips into the land of the dead.
The beta demonstrates that the fundamentals are being adhered to, so if you liked Modern Warfare and Bad Company 2, you'll like this. As we played an early beta, it's worth stressing that the following criticisms will likely be addressed by DICE over the next few months, but currently they're all relevant.
The most obvious problems are the lack of team balancing and restrictions on which team you can join during games. At one point in a particularly gruelling match, where the team were being spawn-mortared and sniped, a tap of the Tab key revealed the sides were 10 vs 4, in favour of the defenders. The worst thing was, it was still possible for a player to switch sides and make it 11 vs 3.
A full server at least guarantees even sides, if the server browser lets you in. During our play test it was flaky, with either the list failing to refresh or the connect button remaining unresponsive. Once in, there are plenty of ' other niggles plaguing players: a text chat system that freezes the player in place and requires a death to clear it from the screen; no information as to who you've just killed; no information as to which server you're on; a friends system that deletes your buddies when you try to click the join button; and even the lack of information as to your latency.
There might be tonnes of little flaws and oversights that an experienced developer like DICE shouldn't miss - really basic things like the team balancing - but there are plenty of reasons to be positive, because MOhfs foundations are as good as you'll see in any other modern multiplayer shooter.
When it works, MOH's reboot is the equal of anything out there, and all of the problems should be fixed by the time the game comes out. They're not crippling flaws, but glitches and oversights that'll likely have been fixed and included by the time you read these words. When this is the case, we'll be able to get a much better idea of what Medal of Honor is going to be. At the moment, the beta has provided far more questions than answers.
The People Behind the scenes on the Medal of Honor project say the game will be split into two distinct parts. Not literally, a la StarCraft II, but there will be two intertwining threads providing "variety" - a similar structure to that seen in Modern Warfare 2.
The first strand will be the US Rangers, performing what EA LA are calling 'sledgehammer' missions. They'll form a brute-force front-line attack that'll deflect attention away from the second strand, the Tier 1 special forces blokes, who prefer to take things smooth and slow: the 'scalpel' to the Rangers' hacksaw.
The room in which us journalists types are hearing all this is relatively plush. There's also a weird setup with big headphones going on, where the throng have to tune them to a specific frequency in order to hear the in-game audio. What appears on the screen, once all the headphones business is sorted out, is everything you'd expect from a modern desert-based shooter: it's very sandy and people shout "Tango Down" a lot.
This particular presentation is focusing on the US Rangers, a team of regular GI Joes (complete with a sickeningly sugary intro video, showing the hero penning a heartfelt note to his sweetie back home) who have to get the job done. This mission follows a familiar path - the squad have to take out a machine gun nest that's preventing some allied helicopters from landing. Destroy the nest, secure the landing site, the usual.
What makes the mission more interesting isn't the action, which is fairly routine stuff, but the setting. The accusations of Medal of Honor being a copycat and riding on the coattails of Modern Warfare 2 have been flying about already, but credit has to be given to EA LA - they've done a good job at giving their game a fresh setting. It seems strange to say this, and it's perhaps something that can only be said once you've seen the game in action, but there's a substantial difference between this game and its rival. An odd thing to say, considering the blatant similarities apparent in this game and Infinity Ward's game.
Medal of Honor feels and looks like it's set in Afghanistan, especially when the squad starts making its way through a canyon, flanked by enemies on the surrounding cliffs. In some ways, a fairer comparison would be Bad Company 2, as the in-mission chatter between Medal of Honor's characters evokes that game.
There's more depth to these guys than the ones in Bad Company 2 though, with characters providing a "mag report", detailing how much ammo they've got, or perhaps even asking whether you need to restock your own bullet supply.
Despite this, it's difficult to shake the feeling we've seen and done all this before. If the game's name wasn't emblazoned all over the room we were in, it would've been tough to work out what game we were seeing. This is an issue if you're fed up with military shooters, but not if you're not. Certainly, a lot of the those attending seemed jaded and were finding it difficult to muster significant degrees of enthusiasm, much like when WWII shooters seemed all-pervading.
Though from what has been shown Medal of Honor should end up being, at the very least, a solid 'epic shooter', set in a surprisingly different environment and featuring all the bluster and bombastic action you've come to expect from this sort of game. Another reason to be optimistic is that DICE are crafting the multiplayer component, so if everything else suddenly implodes upon itself and we end up with a game that rivals Rogue Warrior for naffness, at least we'll have a good time scrapping with ourselves.
There are still a few unanswered questions that could lower the belt on the Trousers-Off-O-Meter a bit more too, such as whether there'll be a co-op mode or dedicated servers. There are also the unseen Apache helicopter missions, which could easily turn out to be pant-shredding in their brilliance.
Lessons will surely have been learned from certain other titles in the crowded military shooter genre, so now it's just a question of how EA LA will meld the new with the overly familiar. While the trousers aren't descending below the knee for now, there's still that chance they could fly out the window given the right developments.
First Person Shooters (FPS) have been few and far between on the PlayStation. There have been a couple of decent games put out but the fact is, you just don't see them done that much and the few that you do see have you blasting aliens or robots. The PC is loaded with FPS, some good and some bad but clearly, this is a weak genre on the PSX'until now. Thanks to Electronic Arts and Dreamworks Interactive, you can now play a FPS that rivals the best PC games in terms of storyline and fun.
Medal of Honor throws your straight in the heart of World War II as an American Pilot taking on covert operations against Nazi Germany. You go in armed only with weapons that the soldiers of the 1940's would have. It is up to you to complete seven different missions across 24 levels that include going undercover, blasting everything in sight, and sabotage. Since this game was made by Dreamworks Interactive, they were able to use all of the research from the making of the movie Saving Private Ryan so you know the historical facts are all accurate. If you have ever wondered what it would be like to battle through WWII, here is your chance to find out.
I don't know where to start, so I guess I will just dive right in. This game is not the best technical feat you will ever see but it more than makes up for it in the story and gameplay. I don't know about you but I actually get tired of blasting aliens. Call me crazy but it was a breath of fresh air to actually play a FPS where the enemies were actually people instead of aliens. I am not a huge history buff but I really found the premise of this game quite exciting. Going into Nazi Germany and getting an idea of what it may have been like in real life just added an extra air of coolness to this game. I simply can't believe that it has not been done before now.
The game is based around a number of different missions that range from sabotage to outright killing. At the beginning of the level, you will receive a briefing on your operation. The missions sound very complex when you are in the briefing sessions but the game does a good job of making the objectives easy enough to obtain. Actually, the objective portions are almost too easy to obtain. You basically run into most of your objectives and little brainwork is required. I would have liked to have seen a little more thinking involved but this point is just minor. A quick example of a mission has you dressing as a German officer, sneaking on a supply ship, finding the ship's manifest and disabling it. Like I said, it sounds complex but the hard part will be making it past the enemy soldiers.
The real stars of the game are the Nazi soldiers. Their reactions and behavior are unparalleled in any other PSX game. Actually, the enemy AI rivals PC games and even exceeds them in some places. For example, if you are spotted by an enemy soldier, he will drop to the ground and try to roll behind some cover. He will then peek out from behind his cover, shoot, and then roll back as quickly as possible. Another example is that some places have alarms. If you are spotted, a soldier may start yelling "ALARM, ALARM" and try to sound the alarm. If you manage to kill that enemy, chances are another soldier will have heard the cries and set off the alarm anyway. It is this type of reaction that will completely draw you into the game and actually make you feel like you are fighting against thinking enemies. There are no more enemies with scripted reactions. You just never know what they will do or what to expect.
There is one more thing that the enemies will do that I feel is so cool that it warrants a separate paragraph. Picture this: I just fought my way through some hedgerows and came out into a clearing with a supply bunker. I peek my head in the bunker and see that there are two soldiers on patrol. Being the smart fellow that I am, I decide to throw a grenade into the room and take them both out at the same time. I pull the pin and lob the grenade. To avoid getting caught in the blast I take a few steps away from the door and wait for the explosion. A couple of seconds pass and I hear the sound of a grenade skipping across the ground next to me and then a huge explosion. What the hell? It turns out the German soldiers grabbed the grenade before it detonated and threw it back at me. How cool is that? No more stupid enemies who just stand there and get caught in the explosion. These guys act like they really don't want to die. And one more thing, German Shepherds like to play fetch with grenades. Keep that in mind when throwing grenades around dogs.
Another thing that they made a great attempt at was the point specific damage. This means that if you shoot someone in the leg, they will hop around in pain and grab the leg you just shot. The reason that I say they made a great attempt at it was because it was not quite as accurate as I would have liked and sometimes it lead to frustrations. For example, I would use the sniper rifle to shoot enemies in the chest'I would be zoomed in and lined up for a chest shot, I'd pull the trigger but it would hit them in the arm. Another example is that some of the enemies wear combat helmets and if you shoot them in the helmet, it will fly off but not hurt the enemy. I noticed, though, that if I had a clear shot at the neck, I would zoom in with the sniper rifle and shoot at the neck but it would hit the helmet alerting the enemy to my presence and wasting a bullet. Like I said, this was a great idea and it worked some of the time but it would have been better if they had just made it a little more accurate.
Although not entirely accurate as outlined in the last paragraph, you are presented with some very detailed stats at the end of a level. You are given a ranking between one star (average) and three stars (excellent). This ranking is determined by the number of enemies you kill in a level and how much health you have remaining at the end of the level. It also tells you how may shots you took and how many hit the enemy, as well as how many times the enemy shot you. The coolest part is that it gives you a breakdown of where on the body you shot the bad guys, how may shots hit the right leg, left leg, right arm, left arm, groin, head and chest. Like I said, it is not entirely accurate but it is still really cool.
The game does have a few multiplayer modes but they were definitely not the high point of the game. Actually, there are some frame rate issues that really make it not much fun. If you are looking at a game simply for the multiplayer aspects, I would look elsewhere because you will be disappointed.
If only this was a PC or Dreamcast game. But alas, it is a Playstation game and it is not the prettiest game out there. Pixels abound and darkness shrouds the game. Some of the darkness actually helps the atmosphere but there is no hiding the fact that the game does not look great. Don't get me wrong though, by Playstation standards, the game is slightly below average but not terrible. The thing is, I found that after a while the graphics really didn't matter because I was so involved in the game that I could not care less what it looked like.
This game is far and away the best First Person Shooter on the PSX and it is my favorite game to come along in quite some time. While the enemy AI is cool and there are lots of neat extras, this game is not a technology wonder by any stretch of the imagination but it really did not matter to me. The concept and story of the game kept me glued to my PSX and I just could not get enough. All I can say is that I hope EA and Sega make up so they can create a version of this game that looks better ((plus fix the pin-point aiming) and it could be one of the best games ever. As it stands, it is still one of the best PSX games I have played in a long time.
Are you ready to rise above and beyond the call of duty? Medal of Honor from DreamWorks Interactive and Electronic Arts is a 3D first-person shooter that puts you deep behind enemy lines to stymie the Nazi war effort.
You take on the role of an agent in the Office of Strategic Services (OSS), whose task is to aid Allied Forces through sabotage and espionage. Not only is Medal of Honor one of the few true FPS titles out there for the PlayStation, it's also the only World War If shooter out there that accurately depicts the ravages of war.
To ensure that Medal of Honor adheres to its historical background, DreamWorks based each of the game's 30 missions on real sorties of the OSS. From what we've seen, there will be plenty of missions in which you'll need to not only accomplish your objectives, but also to get out alive. "The word we'd like to use to describe this game is 'authentic' and not 'realistic' since realism often comes at the expense of fun, explains Chris Cross, lead designer on Medal of Honor. To that end, the game is painstakingly detailed.
To combat the Nazi menace, you can use up to 15 different WWII era weapons--specialized arsenal like sniper rifles and anti-tank rockets, or more general purpose firearms like shotguns and the formidable BAR (Browning Assault Rifle). There are also missions which require you to go incognito and infiltrate enemy territory. Disguised as a German soldier, you can breeze by Nazi guards or flash a fake ID to get the SS officers off your back. Beyond Castle Wolfenstein anyone?
Historical details aside, Medal of Honor is also backed by impressive gameplay elements. Controlling your OSS Ubermensch is easy and intuitive. By utilizing both sticks on the DualShock controller, you can easily move, strafe and "mouselook." The game also keeps track of hit location so that shooting someone in the belly keels him over, or a headshot may tear off his helmet. Equally as dynamic is the enemy Al, which transitions between several states of "being." If fired at, enemy soldiers will pull back, take cover and return fire. Throw a grenade at their feet and they'll scuttle it back to you with a kick; or one guy will sacrifice himself and cover the grenade to save his compadres. They even turn tail to run for help. That's when you shoot them in the back.
For two-player modes, Medal of Honor supports splitscreen head-to-head, cooperative and a unique version of "Hot Potato" with a live hand grenade. Hopefully, the splitscreen frame-rate can keep up with all the action. Yes, war is hell, but Medal of Honor can be pure heaven.
- MANUFACTURER - DreamWorks Int.
- THEME - ACTION
- NUMBER OF PLAYERS - 1 or 2
Before 3D blast-a-thons like Quake II and GoldenEye existed there was a game called Wolfenstein 3D. You played an American super-soldier who single-handedly took on the entire Nazi regime, eventually fighting a mech-like Hitler. It was a fantastic game for its time-and in no way accurately represented the goings-on of the second World War. In the same FPS style, except with a bone-chillingly realistic edge, Medal of Honor turns you into Special Operative James Patterson as he goes up against the Nazis toward the end of WWII. Imagine Saving Private Ryan, except you're the spy/espionage specialist who goes over before the onslaught of infantry. You drop in and take out key locations (like munitions depots, giant cannons, chemical weapons plants, etc.) and retrieve important materials in the cloak of darkness. Sounds cool, and it is. Missions take you to various locations around Europe, on land and at sea. You'll sneak around the countryside in France, make your way around an underground fortress in Germany and even sink a U-boat in the middle of the ocean, among many others. In some cases, you even disguise yourself as a Nazi officer. It's especially creepy when a Nazi soldier strongly asks to see your papers while readying his machine gun. If he recognizes you as a spy, you're German Shepherd meat. Weapons are real-world stuff. Pistols, machine guns, a sniper rifle, grenades and of course a rocket launcher, among others. The music and especially the sound effects will have you looking around the room in amazement. Rounds whiz right past your head, loudspeakers announce your presence to guards and alarms make you sweat bullets. All of this truly makes you feel like you're part of the action--like you're walking around deserted city streets, risking your life, fighting the good fight for the Allied Troops.
I've played many different first-person shooters over the years, and few have really left a lasting impression. Medal of Honor is one of those few. Looking beyond the occasional graphical glitch, you have a game filled to the top with cool bits. Whether you're sniping a Nazi officer from afar, or dropping grenades dov/n a hatch to take out a group of evil krauts, you can't help but feel like a World War II Allied badass. The missions and objectives make you feel like you're actually in the war. The levels have a very real look about them, as do the objects and characters therein. Then there's the sound effects and music--you have to hear them to believe just how they draw you into the game. In addition to the ambient sound and music and overall motif, missions are broken up with old-time footage of the war, with excellent narration. It's like a little history lesson. Multiplayer is one-on-one unfortunately (four-player would've been incredible), but it's still a blast--especially when you unlock some of the secret multiplayer levels and cheats. As for replayability, you open up all kinds of secret stuff by going back into levels and going for better accuracy, more kills, etc. You get medals for finishing particular missions. Do a fantastic job beating the entire game, and you're awarded the Medal of Honor. This one's a classic.
Less like Saving Private Ryan: The Game and more like Castle Wolfenstein 2000, Medal of Honor is a twitch-rich first-person shooter that emphasizes action over realism. Nothing about the gameplay is revolutionary. Levels are simple and linear. But in this game, presentation is everything. Sound effects--such as the rumble of artillery or barked German over loudspeakers--are spectacular. And for once you get to battle a real enemy: Nazis. Cool.
I like my war games to be historically accurate. Medal of Honor definitely has the ambience to pull it off, but too many quirks will snap you harshly back to reality. I'm being critical here because this game was so close to being the perfect GoldenEye killer on the PlayStation. Unfortunately the multiplayer doesn't quite live up to snuff. Make sure you're playing this game with the volume turned up LOUD...it's a totally different experience.
Without a doubt one of the most atmospheric games ever produced, this is classic stuff without any shadow of doubt. The sound effects and music are unbelievable, while the gameplay itself has all the tension and drama of an old war movie. I was enthralled from the moment I started playing, and soon got to a point where I didn't want it to end. Oddly, for such a violent game there's no blood whatsoever--just like the old movies.
Set across a compelling World War II landscape, Medal of Honor's bringing the glory home to the PlayStation with some sizzling GoldenEye-style action.
Medal of Honor's promising first-person espionage action goes down behind enemy lines during World War II. Playing as an agent for the OSS (the CIA's WWII predecessor), you tackle more than eight missions that span 30 levels in German-held territories. Multiplayer action won't be neglected: The game provides two-player cooperative or competitive modes and an interesting "hot potato" game with live grenades.
With the guidance of Steven Spielberg and the experts that helped bring Saving Private Ryan to life, the game overflows with historical accuracy. You'll fight with real WWII weapons (bazookas, Browning Automatic Rifles, and much more) to handle missions that actually happened during the war, such as taking out German V2 rocket bases, battling through the French hedgerows on D-Day, and sabotaging the atomic bomb research labs in Norway.
All the attention to detail really looks like it will bring the game to life. The Germans you encounter in the game actually speak German, creating a spooky immersive atmosphere. (If its too much for you, you can switch to "bad American movie" mode where they speak English with corny accents.) And the eye-catching environments already sport great detail, including German soldiers wearing authentic uniforms, which only reels you in more deeply for what should be an absorbing experience.
In fact, one of the game's coolest features is Disguise mode--in some levels, you'll try to sneak your way through enemy territory by donning a German uniform and showing German I.D. papers on demand. The result will be a fresh take on the stealthy action that was popularized in Metal Gear Solid and Syphon Filter, but with an added layer of depth: If you use your papers too often, enemies will wonder why you don't speak and will grow suspicious, eventually sounding the alarm.
The German soldiers are designed with other forms of innovative A.I. For example, if you chuck a grenade at them, they'll kick it away or, time permitting, pick it up and lob it back at you. As long as DreamWorks keeps all its grenades in the air during the final phase of development. Medal of Honor should shape up into one of this falls top action/ adventure titles.
Inspired by Steven Spielberg andhisaward-winning work on Saving Private Ryan, Medal of Honor's action/adventure gameplay delves into World War II espionage, placing you in the shoes of a U.S. spy batding the Nazis. Medal's 10 missions span 30 levels and have been designed to be historically accurate; the levels include V-2 rocket plants, U-boats, and POW camps. The player will face plenty of blood-shedding combat as they tackle covert raids, conduct search-and-rescue missions, and eliminate advanced war technologies. An intriguing variety of two-player modes, along with an interesting Disguise mode that lets you pose as a Nazi, adds fuel to Medal's flames. With its deep story line and promising gameplay, Medal may earn top honors this fell.
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