Armored Fist 3
|a game by||NovaLogic|
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When Voxelspace hit the market about a million years ago, it blew everything fram else into the weeds. It was fast, and gave depth even on fairly slow machines. However, it suffered from being very blocky close up, and the games which used it were crap. Voxelspace 2 came out a few years later, was heaps better and was attached to far better simulations. Trouble is, the rest of the industry had charged off with 3Dfx, and Voxelspace was left behind fast.
Enter Voxelspace 32, using Voxels where they work, polygons where they don't, and adding 3Dfx support. The result looks pretty good in screenshots, and bloody brilliant in motion. But as we've seen before, graphics don't make the game. NovaLogic have ignored the game's predecessors and made a pretty good stab at a decent tank simulator. You get as much complexity as you could reasonably want, bearing in mind that you have the workload of three men, a tank which seems to behave as you'd expect, good graphics and bags of atmosphere. The enemy AI has been improved to something above sub-normal, and various weather conditions have been added - you could find yourself fighting at night, in rain, fog or even snow. There are different environments, and some missions require you to think more than fight. The only downers are the lack of a real campaign - all the missions are preset, and your efforts earlier make no difference to the next mission - and the surprising omission of LAN support for multiplayer games.
Overall it's a good effort, certainly better than any other tank sim currently out there, and if it links with Comanche 4 as suggested then this could well be the basis for the first real integrated battlefield on the market. As long as they sort out the multiplayer option, that is.