Bad Boys: Miami Takedown
The nerve of some people. I mean, the movie upon which this game is based may make for a passable evening in front of the telly, but do they really expect us to want to play the game afterwards? It's the sort of dumb action flick where you switch your mind off at the door and forget the whole thing immediately afterwards - if we wanted to prolong the experience we'd beat our brains out on a brick wall while listening to some particularly puerile gangster rap.
However, even if it was the best film in the world, Bad Boys II is a miserable game. Being a rather cheap console port, the graphics are muddy and unrefined, especially the cut-scenes, which are frankfy abysmal. Likewise, the sound clearly comes from a stock sample library, save for the voices, which are delivered byeound-a-likes rather than the Hollywood stars themselves.
But by far the worst aspect of the game is the horrendous control system, which flicks confusingly between third- and first-person views, while the camera sweeps all over the shop and does its best to disorient you. Perhaps if the developer had borrowed a few directorial tips from Hollywood, it might have had a better game to show for it. As it is, Bad Boys II is bad, and not in a good way.