I have yet to see the movie, and I don't know if I will now, because I'm pretty sure the game has ruined a lot of the story line for me. So be warned if you haven't seen the movie and pick the game up first Hercules is one of the best games to come from Virgin (well, actually the developers, Eurocom Entertainment software and Disney Interactive] as far as Virgin's side-scrollers go O e., Aladdin, Jungle Book, etc.) because of the cool new style the game has. The game isn't just 2-D like the old Disney-based titles were. In this one they have Hercules going on all sorts of directions with semi-3-D environments. Semi-3-D because there are polygons being used On pretty coollooking styles, by the way), but there are also plenty of well-animated sprites combined with the polygons. The game also uses melodies and iconography from the movie, so get ready for a wacky festival with plenty of humor while playing. I liked going through this one, although some of the levels were annoyingly difficult. The game has some minor rough edges that'll more than likely be overlooked if played. I guess it all comes down to liking Disney's style or not, but for me, this type of game works well with the funny characters, dramatic Bosses and some long levels.
This sleeper came out of nowhere and surprised us all at EGM. Hercules takes everything you liked from old side-scrolling classics and gives them a big 32-Bit boost. This game looks incredible. the levels are innovative and the Bosses are formidable. The controls are mediocre (you'll take a lot of unnecessary hits), and the game is short, but it's still recommended.
This one takes me back to the good days of Virgin's 16-Bit Disney-based games. Hercules packs the old-school charm and gameplay of classics like Aladdin, combined with the most fluid animation yet seen in a PlayStation game. It offers a good variety of levels, too The side scrolling stages are the best). I do wish it was easier to collect passwords.
This is one of the biggest surprises to come out of E3. Hercules is an outstanding platform game that really captures the look and feel of the Disney movie. The hand-drawn art is excellent, in addition to its technique of combining 2-D and 3-D graphics. There is plenty of variety between levels, and (most importantly) this game is just a lot of fun to play.
Download Disneys Hercules
Fans of Disney's latest animated feature may be disappointed by the film's side-scrolling PlayStation adaptation, but gamers nostalgic for 2D action won't be.
Hercules puts you in the title character's Air-Hercs for level after level of repetitive platform-style action. Here punches rocks! Here swings on logs! Here slays street thugs! Along the way, you'll discover weapon power-ups, collect coins and letters, and travel in and out of background layers as you prove yourself a true hero.
The main problem is that we've all played this game before, just with different dressings. Disney's Aladdin comes to mind first, but pretty much any movie-tie-in game where the lead character runs to the right, takes out baddies, and collects things will do. And like Donkey Kong Country, once you've found all the secret paths and items, this game's ancient history.
The Hercules feature film may be a blockbuster, but the video game version of this fable falls short of Olympus.
- Use the lightning power-up to disintegrate the clay pigeons.
- To beat the Centaur boss, don't attack him--just jump on his back and ride him rodeo-style!
- At the start of Level 3, head left and climb the tree to find your first letter.
- Stay alert for these paths to the background layers--you can't finish the level without exploring them, and they're full of goodies.
- Stomp on uneven ground three times to uncover secret caverns full of power-ups.
- One power punch will take out a column or a rock pile. Hold the triangle button until you hear a bell, then let loose.
- Watch your speed when you're undertaking the Gauntlet. Don't run flat out or your timing will be off for the traps.
Characters pixelate pretty severely when they get close, and the game is more 2D than 3D, but the hand-drawn animation is smooth.
Crisp tunes and effects have been transplanted straight from the flick. The music's jaunty and hummable without being overly annoying.
The controls may be basic-jump, punch, super punch, and sword are almost all you have to worry about--but they're certainly solid.
It's nice to see so many elements come straight from the movie, but the traditional gameplay really holds the game back.