Druuna: Morbus Gravis
|a game by||Artematica Entertainment|
|User Rating:||8.0/10 - 1 vote|
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Despite her pneumatic enhancements, the heroine of this comic book-inspired adventure is a fragile petal compared with our Lara. As it says in the manual 'her fragility and apparent naivety are the only weapons at her disposal.' Quite.
The premise behind the game is fair enough: you are a filthy perv scientist. Behind you lays the exposed Druuna, a mysterious girl in a coma, who you must revive by visiting and playing through her memories, revealing how and why she ended up with her breasts exposed and wired up to a computer.
While the back story is faintly intriguing, the game is singularly abysmal. Filling up six CDs and taking about an hour to install, it will take you just half that time to realise that what you have bought is one of the worst adventures ever made. A 3D affair rather than a point-and-click, it is a game where objects are invisible on the scenery, which though thankfully can be picked up after a bit of manoeuvring, can't be used or examined. Worse still, the controls are the most unresponsive we've ever experienced, period. Druuna can only, it seems, walk at the pace of a snail, or hare off across the screen, the latter usually having the result of bumping into a zombie, in which case you die (there's no combat in the game) or falling into a chasm, in which case you die.
There are other problems too, too many for me to go into here. There are very few games I would say this about, but after reading the claims in the manual, that the game is an 'odyssey to match Kubrick's' and 'truly innovative', there is at least one overblown boast that I agree with: 'Unlike any other game ever created,' it says. This is indeed true, for never have I come across such basic, unrefined gameplay, whose only redeeming feature is that it comes on six matching coasters rather than one.