NASCAR Thunder 2003
|a game by||Electronic Arts|
|Platforms:||XBox, Playstation 2|
|Editor Rating:||7.5/10, based on 1 review|
|User Rating:||9.5/10 - 4 votes|
|Rate this game:|
|See also:||Motocross Games, NASCAR Games|
With such minor changes to the most basic of categories, your experience racing may go from a god-awful boring fest to bona fide fast-paced entertainment in the blink of an eye. It's a delicate line between the two, and only a certain amount of tinkering and testing can establish which is the best route to go. It's a topic that many a developer has pondered before, and one that NASCAR Thunder 2003’s developer appears to have finally found a solution to.
Features of NASCAR Thunder 2003
IN 2003, EA Sport’s NASCAR game provided a heavily aggressive style that felt like a departure from what the audience was used to. As a player, you’ll have the ability to quickly zoom through races and compete in many races. An easy-to-race fast play and the opportunity to fly through 20 consecutive 32-race Winston Cup seasons is enough to keep even the most discerning feature-hunter occupied, but Tiburon has gone above and beyond.
The creators have sought to embrace as wide an audience as possible by including an outstanding instructional mode called "Thunder License" that teaches new players how to race from the ground up. Despite this, they were not done.
Thunder performs well, which is the most crucial part of any game experience. The smart A.I. opponents nudge and attack you whenever and wherever they can, and crowd together like hungry rodents chasing garbage when you're on a stride and ready to pass them. You might try to barrel through them, which is more merciful in terms of damage that your car may take before being ran off the road, but nine times out of ten you'll pay for it and wind up further behind instead of ahead of the group.
Instead, the game instructs you to employ tactics to defeat them. Whether you're running a five-lap race or a 100-lap race, the only way to finish in the top 15 is to have a precise and adaptive strategy to bunch-ups and traffic jams. So, while Thunder doesn't rely as heavily on gear shifting, overdraft, and other such factors as, say, Gran Turismo or Forza Horizon 5, the spot at which you aim your car and the subtlety of your placement matters just as much here as it does in Polyphony Digital's big name racer.
In terms of aesthetic enhancements, the graphics are on par with the feature set. In 2002, the squad was somewhat above average, but the team has really turned things around today, and it shows. The game looks incredible, with the lighting effects sticking out in particular. Taillight trails, headline markings, and other sourced illumination concerns may be seen all over the place. So perfectly done, in fact, that driving directly into the sun in a parallel line would result in near-blindness.
Even without being a natural fan of racing games, NASCAR Thunder 2003 was surprisingly a gripping ride, both literally and figuratively speaking. It’s a fun one, so you should definitely check it out!
- Fun tactical gameplay
- New player friendly