Look out all you environmental activists! T.T.I. has brought us a complex simulation for the Duo. They have put you in the lab to create and maintain your own eco-sphere. There are seven planets from which you can build your civilization, all complete with problems! This a fun game but it is also very educational. SimEarth takes careful and prolonged thought to 'play.' Become an environmental expert!
While the play mechanics of the computer game have been transferred to the Duo version exactly, I just didn't get too excited with the whole global concept. There are a tremendous amount of variables and to someone who digs this type of experimenting, this game is well suited for you.
I like the idea of controlling ones destiny and Sim Earth does just that. Granted it isn't a game for shooter fans as you have to use your brain but having the power to change the environment is easily worth the price of admission If you think about what you are doing this can be quite an educational experience.
Boring! This game goes beyond SimCity, and the amount of detail is almost overkill. The different cinemas and graphic models are kind of cool, but the majority of the game is a simple overhead map with simple icons for various inhabitants and land structures. The nerdy globe instructor gets very annoying rather quickly.
SimEarth on CD? Ouch! Just when you thought you'd seen it all. let's throw several Meg at you! SimEarth is a great title for the patient would-be demigods out there, but is definitely out for the gamers who crave intense excitement. Don't fret, this is a good game for SimCity fans, and they shouldn't hesitate to take a look.
Eacological issues make the news almost daily — from global warming and acid rain to toxic waste and the ozone layer. SimEarth is an educational computer game which attempts to simulate these problems on a planet-wide scale. It's a marvelous production, so well-re-searched and well-designed that you could play it for years.
In SimEarth, you control a planet from its birth to its death. Endowed with almost godlike powers, you control everything from the planet's water distribution and plate tectonics to the beginning of life and subsequent evolution. It's obviously a big job, but the game designers have provided all the tools you'll need to transform your world, including information displays that tell you what's going right or wrong.
You can choose to start a new planet from scratch or take on the task of saving an existing world gone awry. If you're more interested in the development of civilization, for example, you can choose a planet called Stag Nation — an already viable world with a population just emerging from the Stone Age. If an Earth-type planet doesn't interest you, then you might want to try your hand at terraforming Mars or Venus.
To gain the greatest understanding of present-day Earth, try tending the planet called Daisy-world. This planet is seen as a living organism, a viewpoint suggested by the Gaia hypothesis of scientist James Lovelock. The interaction between the atmosphere, hydrosphere, geosphere, and biosphere demonstrates what can happen when any of these components is neglected or abused.
The game manual for SimEarth is excellent and could serve as a basic introduction to earth science. And while the designers don't claim that SimEarth can take the place of earth science texts, they do believe that the simulation is quite accurate.
But after playing SimEarth and seeing what the 21st century has in store for us if we don't radically change our ways, let's hope the designers are wrong. Otherwise, a few turns at SimEarth would be good for everyone.