Tournament Cyberball 2072
It's the year 2072 and puny, fleshy human football players have been replaced by teams of powerful, sleek androids. As in the coinop version, Tournament Cyberball basically follows the rules of modem day football. You play against the computer or Corn-lynx with up to three other players for 2-player vs. 2-player games.
The game takes place on a vertically scrolling field with seven players on offense and defense. Play is divided into six, five-minute periods and the old pigskin has been replaced by an atomic Cyberball that heats up and goes nuclear unless the team takes it across the Defuse line! Cyberball isn't measured in downs but in the stages of the Cyberball's condition - Cool, Warm, Hot, Critical, then - KABOOM!!
Choose between 12 clearly diagrammed offensive plays and 12 defensive plays. On offense you initially control the QB and then switch to either the receiver or the runner. On defense you control any of the defensive players until the snap of the ball -after that you're stuck with your chosen player.
Although they're robots your players are not indestructible. Repeated hits can render them inoperable. As your team scores it earns money that you can use to purchase more powerful Cyberbot replacements
Tournament Cyberball is a unique blend of sci-fi, football, and arcade action. Sharp but simple graphics combine nicely with sounds that include a couple of digitized human and robotic voices. As a nice change of pace from the video game pile-up, this cart scores!
- Option plays are best for short yardage situations because you can decide whether to run or pass after you line up and see the defense
- You automatically catch the ball on kickoffs, so focus on the defenders to see breaks in the defense.
- Receivers run to the white "x" marks on the field and stop. Allow time for them to reach their marks before you pass.