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|7/10, based on 1 review
|9.0/10 - 2 votes
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|2D Platformer Games, Side Scroller Games, Open World Games, Metroidvania Games
Fearmonium - this name sort of annoys me. What's a little more disconcerting - there doesn't seem much of either emotion in the gameplay. Oh well, we're just going to have to give it a whirl and discover what this new Metroidvania game is all about.
Albeit what seems like a lack of effort in the title - this is not the case. The stunning dark visuals and the narrative concept set the tone for what seems like a very intriguing experience. Games like these in the present tend to have a deeper meaning than just something to entertain. So let's jump into the world of Fearmonium, then.
Put the Fear of Max Into Him
Fearmonium feels like it's the cheapest portmanteau ever - F.E.A.R. and Pandemonium. Dark visuals, complex mechanics, and an outlandish narrative seem to be the formula for many Metroidvania indie games these days. Fearmonium touches on all the stereotypes that protrude from this genre. The concept, though, is intriguing. You'll play as an unpleasant memory, seeking to grow into a horrendous phobia in the host - Max's mind.
As a bizarre protagonist, you'll progress through an expansive map that reveals Max's memories, fears, and hidden secrets. Using the platform-esque mechanics at your disposal - you'll run, jump, whack and shoot to conquer each area. The objectives are to unlock each corner of Max's mind to evolve into a nightmarish fear of clowns.
The visuals naturally contribute to this horrendous evolution. While not as detailed as one would expect, the dark color palette and fluid animations create the right environment for an immersive Metroidvania. The concept is interesting, but one can't help get the feeling that this has all been done before. Yes, there are impressive enemies, puzzles, combat, and much more to keep you busy - but Fearmonium feels like a copy-paste job.
Maybe the unique narrative tries to skim over the idea that this offering is nothing new in the indie scene. But honestly, it kind of works. You won't play Fearmonium and not feel satisfied with the output. The gameplay experience is engaging and isn't frustrating like many of these games - and the concept will carry you to the finish line without questioning its similar mechanics.
A Beautiful Mind Map
Where we say that it's all been done before - Fearmonium feels like an amalgamation of Hollow Knight and Cuphead. Boss fights, enemy combat, and some of the scenes are almost identical mechanically to Cuphead. The stylistic approach is very reminiscent of Hollow Knight. A few hours in, you can't help but start to make comparisons at every little detail.
But alas, Fearmonium is a worthwhile experience. We also have to give credit to the game, considering it's been delivered by a single developer. Although nothing unique in gameplay - this Metroidvania will spark a rollercoaster of emotion and create a memorable journey. It's just another game to add to your collection - but worth it.
- A unique concept that delivers a very intriguing narrative
- Seamless Metroidvania mechanics
- Diversity in gameplay enhance the player experience
- Feels mechanically and visually copied from other games
- Can feel a little confused in areas