March Madness 2000
|a game by||Black Ops Entertainment, LLC|
|Editor Rating:||8.5/10, based on 1 review|
|User Rating:||8.0/10 - 1 vote|
|Rate this game:|
Of all the sports games on the market, none gives off the same kind of energy as March Madness 2000.1 attribute that partially to Dick Vitale, who chimes in with his usual array of classic comments. The energy is definitely enhanced by the crowd, whose volume level rises and falls depending on your play. And it's pretty cool when you can use a timeout to quiet a hostile crowd. Overall, this game epitomizes attention to detail. When you take a shot it may hit the rim and bounce in, you may get one of those horrid air-balls, or you may even bank it off the glass. But the rim physics regard the distance of the shot taken. Brick a long three and the rebound won't just fall off the rim, it'll really fly off with some energy. The Dynasty Mode steals the show. When I started playing with my beloved DePaul Blue Demons, I was overjoyed by the fact that they were ranked 25 in the nation. I knew they were ranked so high because of the ticker tape at the bottom of the screen that listed the top 25 teams. Now that's cool. There are some flaws. Special moves seem way too effective, and shot blocking may be a bit too easy. Also, switching to the closest defender is sometimes delayed. My biggest problem with March Madness 2000 is that my Dick Vitale impersonation is awful. When it comes down, MM2K is better than NBA Live.
The college atmosphere is re-created in excellent fashion here, with all the requisite features intact. Gameplay is solid, and EA continues to provide gamers with the ultimate tool...customization. Don't like the frequency of blocked shots? Dial up the difficulty to your taste. Dynasty Mode is deep and realistic. One minor drawback is that the court seems a little small. Otherwise, "it's a PTP, bavbee!" Yes, Dickie V. calls the play-by-play.
March Madness 2000 is much improved over last year's decent but slow-as-molasses effort. Now it's very fast, better-looking and very adjustable. They nailed the college atmosphere, especially with Dick Vitale doing color. One-player games are great but in Versus Mode the Al tends to break down a bit, leaving holes in the defense. Also, why doesn't the game support analog? That's a big no-no. Problems aside, MM 2000 is still really good.
If you took my advice from my Final Four 2000 review last month and waited to see how March Madness turned out, you made the right choice. March Madness 2000 is an overall much better game than Final Four, with better atmosphere, more options and a fast, fluid game engine. As a sequel, it's a big improvement over March Madness 99, too, though I do have one gripe--why no analog control?! On the whole though, I really dig MM 2000.