Mortal Kombat 5
|a game by||Probe Software, Sculptured Software, Midway, and Acclaim|
|Genres:||Arcade Classics, Fighting Games|
|Editor Rating:||7/10, based on 2 reviews|
|User Rating:||8.0/10 - 12 votes|
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|See also:||Mortal Kombat Games, Arcade Games, Fighting Games|
The popularity of the mortal combat series is undeniable. Fighting games have made steady progress over the years. The classic formula established by Mortal Kombat is still enjoyable and addictive. However, Mortal Kombat 5 is an attempt to convert the side-scrolling fighter into an action-adventure game is not a step forward it is more of a fumble at the goal line.
Good Concept Poor Execution
Mortal Kombat Mythologies: Sub-Zero is a prequel to the fighting game intended to give players some context for the never-ending Kumate’ style combat of the series. Sub-Zero the masked protagonist and one of the series most popular characters takes the lead role. This is not a bad idea within itself. Taking a wildly popular set of gameplay mechanics and an icon character from a popular series could have been a great thing but, in this title, it just is not. The premise is great and gives players a more in-depth look into a beloved character but, the execution is so poor that the game's technical flaws create a dark shadow that obscures from view any of the merits that would otherwise be found in its concept.
2D in a 3D World
2D graphics are not inherently bad but, for a series that has dealt with 2D fighting mechanics masterfully for years this title drops the ball. The graphics and controls may have some retro nostalgia for existing fans but, they will not do much to impress people not familiar with the franchise. This is not as much of an existing flaw with the series as it is a failure to innovate on the part of developers. Graphically the movements of the character a mannequin-like and rigid. This works on a small screen with two players engaged in combat but, it does not transfer well to the new format.
Out of Control
The game's greatest flaw is in its gameplay. The game fails to appease players at its core at its root it is unengaging and ultimately not a lot of fun to play. Basic activities like running and jumping require the player to hold multiple buttons which can allow some would be simple portions of the game to present an uneven challenge. Turning your character from left to right is not mapped to the D-Pad as one might expect the left and right bumpers are used for this job. The control scheme is unintuitive for most players. The latency and unresponsiveness of the game double down on a serious flaw that may leave players button-mashing…and not in a fun way.
Great idea and poor execution. The mundane enemies that are broken up with uninspiring boss fights and poorly designed RPG mechanics are likely to only appeal to die-hard fans of the series and the lead character.
Outside of providing context for a popular game and nostalgia this game does little to advance the series. The technical flaws and poorly mapped controls are a source of frustration not of fun. The visual style of the original game has aged poorly, and it shows here.
- Interesting Lead Character
- Poor Graphics
- Uninspired Gameplay
- Poor Controller Mapping
Download Mortal Kombat 5
- PC compatible
- Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP
- Game modes: Single game mode
- Up, Down, Left, Right - Arrow keys
- Start - Enter (Pause, Menu select, Skip intro, Inventory)
- "A" Gamepad button - Ctrl (usually Jump or Change weapon)
- "B" button - Space (Jump, Fire, Menu select)
- "C" button - Left Shift (Item select)
Use the F12 key to toggle mouse capture / release when using the mouse as a controller.
Mortal Kombat, sometimes written as Mortal Combat (commonly abbreviated as MK) is a series of fighting games created by Ed Boon and John Tobias. Mortal Kombat began as a series of arcade games, which were picked up by Acclaim Entertainment for the home console versions. Now Midway Games exclusively creates home versions of Mortal Kombat. It is especially noted for its digitized sprites (which differentiated it from its contemporaries' hand-drawn sprites), and its high levels of blood and gore, including, most notably, its graphic fatalities—finishing moves, requiring a sequence of buttons to perform, which, in part, led to the creation of the ESRB.