We've all been waiting for this game since before the Super NES came out. Now that it's finally here, it just doesn't live up to its hype. The graphics look really nice, and the main character has lots of cool animations. Unfortunately, the game play is just plain weak. When something is rushing you. there is no margin for error. The puzzles are pretty cool, but the average player will get frustrated easily. Nosferatu is good, but not great. I suggest renting it first to see if you like it.
What was the hold up here, guys? I don't know why this one took so long, but the game is definitely old technology. I don't find the graphics very exciting but the music is fitting for each of the levels. The control leaves something to be desired, as it is very slow and sluggish. I can't begin to tell you how many times I missed a critical jump because of the unresponsive controls. I'm sorry, but a game that took so long should offer more than this one does.
Well, I dune. I can't really say whether I like this or not, but I guess I would tend to like it a little bit. I guess part of my disappointment would be that it took so long for this game to come out. When it finally did, it really wasn't all it was cracked up to be. The most prominent problem seems to be the poor play control. Fighting the enemies was difficult because I couldn't execute precise attacks. On the other hand, the graphics and sound are great!
This has been a long time coming, and it lets most people down. The game is good, but it just isn't the smash hit most people were hoping for. The graphics and sounds are done well, whereas the play control is a bit sluggish, especially in the fighting area. This game is reminiscent of Prince of Persia with a slower, more puzzle-oriented approach. The game may not move fast enough for some, but I couldn't help but be drawn in by the great mystique.
Bolt your windows and lock your doors! Count Dracula is back, and he's not fighting a character named Belmont! Long in coming, Nosferatu has finally arrived. This game will give those seasoned inPrince of Persia-style action/strategy a serious run for their money- and test their patience at the same time.
- Slide under objects by tapping Toward twice on the control pad and then pressing Down and Attack.
- Defeat the two ape bosses in Stage Two by bunching them together and punching them out.
- Some solid wails will move when you push them.
- Do quick Jabs to knock down the jumping gremlins, and then move in close to punch 'em out!
Bite Off More Than You Can Chew
The story -- what there is of it -- involves the traditional damsel in distress and the resourceful hero braving horrendous perils to save her. Her fate is hardly a mystery when you see her changing appearance from a pretty lass to a vampire queen at the Continue screen.
If you take the Prince of Persia game engine and drop it into a vampire story, you'll get Nosferatu, though this game relies more on strategy, timing, and thinking than simple, fast action. The six stages are loaded with booby traps, spike-filled pits, and minions of the undead. Watching your step is especially important, because some falls can result in instant death.
The controls are responsive enough for avoiding dangerous situations, but periodically the slow character movements can lead to your demise when you can't duck an enemy fast enough or get knocked off a ledge. You're given some extensive hand-to-hand fighting skills that can easily subdue most menaces, but these are put to the test against the bosses.
Stake, Rattle And Roll
The huge, mazelike stages are set in dungeons and other scary areas and convey the creepy mood effectively, but your character looks muddy and washed out in his gray attire. The cinemas between the stages are exceptionally well done, and the music score, while monotonous, always manages to stay in the background.
Nosferatu is quite a challenge because you have only one life -- no saved games, no passwords (at least you get unlimited continues). Unless you leave your system on for days at a time, the only way to return to the last point is by playing up to it again. While this makes you learn the stages more thoroughly, it does eventually become a monotonous exercise.
Still, Nosferatu fits in nicely with the other games of its type. You can take that to the blood bank.
Almost two years after the original release date, Seta finally appears to have completed this gothic horror-action game. When you check out the intense screen shots, you'll have to agree that Seta poured a lot of time and dedication into getting the looks of the game perfect for capturing the spooky atmosphere of the vampire legend.
The hero of the game is John, a young man in Europe, out to rescue his love who has been kidnapped by Count Dracula. She will be a blood sacrifice for opening the gates of the netherworld. John must work his way through horrifying dungeons and castles infested with supernatural beasts and beings, not to mention deadly traps and maze-like corridors. (The game does share similarities with Prince of Persia, but the heavy, doom-laden atmosphere is entirely its own.)
The amount of detail in this game is simply amazing. For example, Seta prepared over 350 graphic patterns for portraying John's movements. In fact, they take up four megabits out of the 16 in this game.
The backgrounds and creatures are all drawn with impressive detail, so much that it appears that digitized images have been used. It's been well worth the wait.
When EGM got the scoop on this cool cart so long ago, we didn't realize how long it would be until this game actually came out. We have good news: after a lengthy wait for Nosferatu, it is finally coming out in Japan. The plot takes you to a faraway land where evil is commonplace, and heroism is not. Nosferatu, while not based on the film, carries the same theme: simple and utter horror.
To create such a chilling mood, 16 Megs of memory and beautifully drawn graphics are brought together. Nosferatu has some of the smoothest animation, being quite similar to Prince of Persia. This game is really nasty, and proves it was definitely worth the wait. Coming here? Maybe.