S.W.A.T. Kats: The Radical Squadron
Another cartoon-turned-game--how exciting. Although the prospect of playing another one of this genre didn't excite me, I was surprised by how well this game was done.
I really liked the way you receive new weapons. You gain experience for everything you kill, and once you reach levels that are multiples of five, you get a new weapon. This is also the way you gain more life and get stronger.
The weapons may look different than one another but they all do the same thing. This really cuts down on the incentive to go after hard-to-reach bonuses.
WILL YOU LIKE IT?
If you like the TV show then there should be no reason why you wouldn't like it. The levels are large and some of them are kinda hard to figure out. It would have been nice to be able to change characters in between levels.
- MANUFACTURER - Hudson Soft
- DIFFICULTY - MODERATE
- THEME - Action/Adventure
- NUMBER OF PLAYERS - 1
Download S.W.A.T. Kats: The Radical Squadron
- PC compatible
- Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP
- Pentium II (or equivalent) 266MHz (500MHz recommended), RAM: 64MB (128MB recommended), DirectX v8.0a or later must be installed
- Hudson Soft for Super NES
A long time ago, some idiot got the idea that gamers would buy a game based on whatever cartoon drivel was being served up on the idiot box that season. The really bad pad about this whole thing is that companies keep making these damn things! Forget it.
- Manufacturer: Hudson Soft
- Machine: Super NES
A long time ago, some idiot got the idea that gamers would buy a game based on whatever cartoon drivel was being served up on the idiot box that season. The really bad pad about this whole thing is that the morons keep making these damn things! Forget it.
- Genre: action
- Players: 1
- Publisher: Hudson Soft
- Developer: Hudson Soft
Based on a Hanna Barbara animated series, Swat Kats: The Radical Squadron follows two courageous kats into an outrageous battle with all that is evil. A peculiar mix of side-scrolling action and fighter-jet battles, the game play is nicely varied if not altogether successful in either genre.
Overall, Swat Kats has an empty feeling that never quite goes away. The enemies are for the most part larger than those in a standard platform game, meaning there are far less of them to go around. Unfortunately, these enemies fight like standard platform pawns. Swat Kats also depends, too dearly, on video game standards, including floating platforms, swooping birds, and collecting power-ups. While each of these elements is done with a professional touch, there is nothing here that you haven't done before.
Also worth mentioning are the jet-fighter battles, which defy all the traditional rules of video game perspective. It's gonna take several turns to fully comprehend where your plane, the enemy, the sky and the ground are all supposed to be. Once everything is in place, this is perhaps the best part of the game. This is not to say that these stages are that good, or that the other stages are that bad, but the flying stages have a unique feel to them, even if it is by accident.
In the end, Swat Kats becomes just another in a long list of forgettable side-scrolling platform games with too much riding on the popularity of its stars.
Sorry, cartoon fans, your Saturday-morning feline friends get run over in this lame game.
For most of the game, the two SwatKats, T-Bone and Razor, take on five worlds of side-view platform action in an effort to save MegaKat City. Unfortunately, the action is pretty unimaginative, the enemies are silly, and the kats are slowly moving heroes.
ProTip: In World 1, scale all the way down the buildings to grab goodies (but don't touch the water!).
For diversity, one world presents behind-the-aircraft shooter action against a weird sea creature, but the novelty soon wears off. The whole game plays like something that would've been released a couple of years ago, and even then its FunFactor would've been average.
Cat Scratch Fever
Two big parts of the problem are the graphics and sounds. The sprites are simple, stiff, and repetitive. The backgrounds are bright and colorful, but nothing looks like it's the peak of 1995 SNES technology. The sounds are also ordinary -- the kats' cry of "Bingo!" is the sole highlight.
The controls compound the game's mediocrity. Each kat has unique weapons with more available the longer you survive. But the basic weapons' limited range will frustrate most gamers.
In World 3, aim your missiles at the glowing eyes of the giant sea creature, not at the shots the creature fires.
The youngest gamers might like SwatKats, but anybody older who's played a decent SNES game in the last two years will see why 16-bit games are on the way out. Primitive game-play puts these kats on the endangered species list.
Drop down at the beginning of World 4 to find level-ups, then use the kats' unique climbing ability to get back up.
Based on a little-known TV cartoon, S.W.A.T. Kats offers hot-and-cold action that's just as likely to irritate you as it is to entertain. The platform-game sequences are as ordinary as can be; the graphics are plain enough to make you think you're playing an 8-bit NES game. The "Mode 7" flying scenes, on the other hand, are very dynamic and exciting; you get to shoot at scaling, rotating bosses and obstacles that move in very unpredictable patterns.