Evidently it's all too easy to complain when a game has an unworkable camera control system, but that doesn't mean you should just take it away. Especially not if it means Batman running madly through rooms unable to see where things are because of a forced lack of forward vision like he does here. What were they thinking?
That said, it can be corrected. You can refocus the viewpoint behind you by switching into first-person mode and switching back out again. Which is hardly suitable in frenetic action situations. As for the first-person mode, it's adequately controllable. Except it's a mode that only encompasses half of your abilities and requires the hassle of switching back and forth between viewpoints to access the rest of your abilities.
Batman Vengeance seems to consist mostly of a pulp of subpar bash-on-the-keys beat 'em up sequences and simple puzzles. The plot adheres quite well to the generally excellent noirish Warner Brothers cartoon and its gothic anime stylings. It's just the bland, sterile action inbetween that's the problem. Batman, as a concept, exudes atmosphere and comic book effervescence. As a game, the levels are muted by a committed emptiness. A variety of sub games (recalling the decent 8/16-bit movie tie-ins by Ocean) try to give it substance, although they don't gel with the dull on-foot sections. The fact that it tries to imitate games such as Metal Gear Solid and fails doesn't help matters. Horribly trite, unfair and nowhere near excellent.