Resident Evil: Revelations 2
|a game by||Capcom|
|Platforms:||XBox 360, Playstation 3|
|Editor Rating:||7.5/10, based on 1 review|
|User Rating:||9.6/10 - 5 votes|
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|See also:||Resident Evil Games, Horror Games|
The zombie-killing action of Resident Evil Revelations 2 aims to push forward the series’ narrative while restoring some of the franchise’s survival horror roots. This classic Capcom property has been leaning towards becoming an action game more and more with each entry, and some fans have certainly not received this change with open arms.
Revelations 2 might be a spin-off, but it features some of Resident Evil’s most legendary characters in a whole new setting. It’s dark, creepy, and slightly frustrating, but there’s a lot to see here for fans of the series and survival horror games in general.
The story in Resident Evil Revelations 2 is as nonsensical as ever for a RE game. That’s not to say that the plot is bad or anything: players have come to expect inhuman amounts of cheesy dialogue and tons of over-the-top action scenes in their RE games ever since Resident Evil 4 hit store shelves.
Throughout the game’s main campaign, you play as series veteran Claire Redfield, accompanied by newcomer Moira Burton. Moira is the daughter of Barry Burton: a character from the first Resident Evil game that also makes a comeback in Revelations 2. For fans of the series, this is as close to an all-star reunion as it gets since Resident Evil 6.
However, there’s a catch when it comes to Revelations 2’s campaign. Much like the first Revelations game, the main story is divided into parts, or “Episodes,” as the game calls them. While this certainly gives the game more of a TV show vibe, it can seriously hurt the pacing and severely breaks the immersion at some parts.
Claustrophobia is Back
As the series becomes more action-based than survival horror, we’ve seen fewer closed spaces as the setting for RE games. The first Revelations changed that trend with its creepy cruise liner, the Queen Zenobia. Revelations 2 continues that with its rusted and bloody abandoned facility: a place where darkness hides the horrors of failed genetic experimentation.
While the setting for this new RE game is a clear step up over the overt action setpieces of RE6, the same can’t be said for the design of the monsters. There are some exceptions here and there, but, overall, the enemies look like they belong to a whole different franchise when compared with some of RE’s most iconic monsters.
Revelations 2’s controls are a bit stiffer than its main series counterparts. While there are no “tank controls” in the game, movement can feel somewhat unresponsive from time to time: a terrible thing in a game where everything is trying to kill you.
Aiming is slow and the guns lack the punch they had in the previous games, making everything about the gunplay feel a bit dull. There’s also the matter of stealth kills, a mechanic that is touched upon for a bit at the beginning of the game, and then is promptly discarded for the remainder of the campaign. At times, it seems like Revelations 2 isn’t sure if it wants to be survival horror or an action game with horror aspects. All that said, exploring the abandoned facilities and mowing down the hordes of infected is just as fun as it has always been.
Resident Evil Revelations 2 might not be the series’ best entry, but it makes up for its flaws with its solid level design and a great sense of exploration.
- Creepy atmosphere
- Challenging bosses
- Features many Resident Evil legendary characters
- Short campaign
- Episodic structure can mess with the narrative
- Enemies’ designs feel uninspired.