Ultima 6: The False Prophet
The call goes out far and 7 wide from Britannia. The Gargoyles are running amok, and Lord British needs help. Will you answer the call, or simply reverse the charges?
Gather round, fans of the Ultima saga. At last, one of the most popular role-playing games has arrived for the SNES, courtesy of FCI. Too bad it comes with a whimper instead of a roar.
Ultima VI: The False Prophet is a huge one-player RPG. As that famous Ultima hero, the Avatar, you must walk through innumerable towns, talk to the townspeople for information, find weapons, discover 48 spells, gather experience points by computer-controlled monster mashing, and restore peace to the land. The interface is point-and-click. The music is also simple and clean but it's definitely from the Middle Ages.
Sound too familiar? It is. Although the Ultima series is one of the most respected personal computer RPGs around, this game offers nothing new for SNES fans. It's a role-play game in every sense of the word, and it demands patience, a good memory, and meticulous note-taking.
This game faithfully maintains its RPG tradition, but the graphics are conservative almost to a fault. The 3/4-overhead view provides a unique, although distant, perspective on the action, and it doesn't take advantage of the SNES's scaling or rotational abilities. There is no close-up zoom-ins during battles or changes of perspectives during conversations. The locales are monotonous, which gets very tedious after a while.
- Find Sherry the Mouse in Lord British's castle.
- Study the outside outlines of buildings. If the inside doesn't conform to the outside proportions, check inside for hidden doors.
- Talk to characters twice, especially after you complete a task or find something special. They usually have something new to say.
The Ultima world is vast and complex, maybe too complex for its own good. There's a lot of real estate to cover, so be sure your party's wearing their Air Britannias. However, there's no real direction for you to follow, so pick any compass point and start trekkin'. Also, unlike most RPG's where you can't blink without attracting a crowd, this terrain is fairly fiend free. You do a lot of walkin' and talkin'.
In fact, you do more talking than an insurance salesman as you meet just about every citizen in Britannia. The text box has a neat feature that highlights words that sometimes lead to more clues. However, less conversation and more action would have been more fun.
You play Ultima in real time, so don't knock around town at night. No one will be awake. Also if you take anything, you'll be branded a thief. That lowers your Karma points.
Lord British Have Mercy
Ultimately Ultima VI is a satisfying RPG challenge, if you have the perseverance to plow through Britannia. However, the Legend of Zelda and Final Fantasy are far less tedious and more fun. If you aren't an Ultima fanatic, this gargantuan game may make you want to get out of the Gargoyle slaying business. Maybe Lord British can just hire an exterminator to get rid of that nasty pest problem underneath his castle.
Download Ultima 6: The False Prophet
Ultima VI: The False Prophet is a computer role-playing game series of Ultima. The game was released by Origin Systems in 1990.
After Lord British returned to power, the Avatar is captured and tied on a sacrificial altar, about to be sacrificed by red demon-like creatures, the gargoyles. You must save the Avatar and collect the sacred text the gargoyle priest was holding.