DmC: Devil May Cry
|a game by||Ninja Theory|
|Platforms:||XBox 360, PC, Playstation 3|
|Editor Rating:||8.5/10, based on 2 reviews, 1 review is shown|
|User Rating:||8.5/10 - 4 votes|
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|See also:||Devil May Cry Games, Hack and Slash Games|
As one of the most popular action games on the Sony PlayStation 2, Devil May Cry raised a huge number of fans. Following the brutal failure of the second game and the revival allowed by the third game, though, Devil May Cry 4 was seen as another mixed bag for the series. When DmC: Devil May Cry came on the scene in 2013, then, it was a major reboot of the popular series. How well-received, though, was the second take on a legendary gaming franchise?
The Son of Sparda, Reborn
The game itself revolves around the story of Dante, son of the legendary warrior Sparda. Danta himself is an iconic character, known for sporting a pair of awesome pistols and a giant sword. However, unlike previous iterations of the series, DmC looked to introduce a whole new look and theme to Dante; initially, such changes were reviewed with out right negativity.
By release, though, the game itself was given rave reviews by critics. Though long-standing fans of the series still felt slighted by the changes to Dante and other major characters, the reboot achieved what was intended: a new entry point to the series. How good, then, is DmC?
Whether playing the game with the added DLC or the base game, you will receive a highly polished action adventure game. The changes were enough to move it more in line with action games of the era as opposed to its original routes that made it a more fast-paced, action-oriented version of Resident Evil. Indeed, more modern iterations of the reboot and its sequels are compared to the likes of Dark Souls or the new God of War (2018) release.
The story revolves around fighting against Mundus, a demon lord who has murdered Dante and Virgil’s mother whilst banishing Sparda from the world. The game was highly praised for having a high standard of storytelling, much more detailed than previous editions of the series, while some criticism was aimed at the predictability of the story in some quarters.
In terms of drama and line writing, though, DmC was a high point for the series at this point.
The main criticisms of the game mostly came down to length as opposed to anything more specific. The game was seen as far too short, and some of the boss battles were seen as too predictable and basic relative to what could have achieved. However, the actual minute-to-minute combat was highly praised and played a major role in making the game more enjoyable and accessible compared to the more dated original games. With a highly impressive art style and storyline compared to previous games, the lack of enemy variety helped to create a balance that was, on the whole, a very successful reboot for the series.
- Excellent visuals and gameplay combine together
- High bar for storytelling compared to previous DMC games
- Combat system was a major step to future instalments
- Criticism of the new art style used for Dante and co. was huge
- The game is seen as too short in some quarters
- Enemy variety is lacking compared to previous DMC releases