Resident Evil: Operation Raccoon City
|a game by||Capcom|
|Platforms:||XBox 360, Playstation 3|
|Editor Rating:||8/10, based on 1 review|
|User Rating:||8.0/10 - 5 votes|
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|See also:||Resident Evil Download, Horror Games|
As one of the most beloved horror series in the world, Resident Evil is a global brand. However, the development of third-person survival shooter Resident Evil: Operation Raccoon City was a big departure from the usual Resident Evil format.
At the time, the game was set in-between the original Resident Evil 2 and Resident Evil 4 releases and showed a range of hypothetical scenarios that could have taken place between the Umbrella experts dropped in to tidy up an almighty mess. How good, though, is this departure from the normal series?
An interesting idea, poorly managed
The main concept of Resident Evil: Operation Raccoon City was to put you in the control of a team of elite Umbrella Corp mercenaries. Dropped into the utter bedlam that exists around Raccoon City, your job is to try and deal with various problems that might implicate the company, and/or put lives at risk. Mostly the former, though. Although the critical reception of the game was pretty poor to say the least, 2012’s Resident Evil release still sold over 3m units and was seen commercially to be a big win. The game allows for you to pick from twelve characters – six per side – with six from the Umbrella Security Service, and six from the US Special Ops team.
Players can take up the single player campaign mode, or the multiplayer USS versus US Special Ops mode. Players can also play the Heroes Mode, giving you command of various Umbrella and Racoon City Police Department heroes/villains from the game. Players who picked up Resident Evil: Operation Raccoon City on the Xbox 360 could also play as the Nemesis, killing other players in an online mode. If you have played most cover shooters like Gears of War, you’ll know more or less what to expect when Resident Evil: Operation Raccoon City starts up.
A poor take on an intriguing formula
While the gameplay loop was addictive enough, the game does suffer from a really poor plot, odd pacing, and needless peaks and troughs in difficulty. This is a true cover shooter, removing the need to conserve ammo and the like; instead, you basically take on everything and anything in any way that you wish. You utilise a wide artillery of weapons to burst through swathes of the undead and the mutated.
It’s a good enough time for those who like cover shooters, but it’s not an especially great cover shooter nor is it a good Resident Evil game. The poor narrative and a gluttony of glitches can make it really hard to play, and pretty patchy online servers often led to a lot of players getting disconnected as they tried to play with others.
It’s not a good enough Resident Evil game to be considered cannon, nor is it a good enough shooter to be considered worth trying out compared to the litany of other worthwhile shooters on the market. A good idea, poorly done.
- Decent cover shooter mechanics
- Enjoyable to take on various Resident Evil staples
- Mediocre gameplay that becomes repetitive
- Lacks a story worth listening to
- Not deep enough to justify further playthroughs