|a game by||Sonalysts|
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You're Either a shower person or a bath person. That is to say, you either like to experience a sudden rush of water to the ol' jangleberries and shoot off to work invigorated, or you prefer to wallow for hours in the water until your nuts have long since turned to raisons.
Not that we'd suggest Dangerous Waters favours either method of cleanliness, but with a manual in excess of 500 pages (in PDF form of course, the paper edition will set you back another $11), the latest title from this naval-simulation specialist is clearly one that reguires some serious time to get to grips with.
What you'll find is surprisingly varied, with a lengthy campaign to plough through, a near-infinite number of single missions and the ability to control planes, choppers, subs and surface craft. And let's not forget the other areas of warfare that you must tend to, ranging from deck guns to sonar stations.
The trouble is that even if you've spent the last few years in the navy, you're still going to be all at sea getting to grips with it all. Thankfully most of it can be automated and the rest is fairly easy to pick up, but even so, you'll have to wade through those pages eventually if you want to get your money's worth. And even though the game is rich with tension (certainly enough to offset the mediocre graphics), unless you're at her majesty's pleasure, you probably won't have the time.